diff --git a/assets/12x12.bmp b/assets/12x12.bmp index dd48be2..44c99ae 100644 Binary files a/assets/12x12.bmp and b/assets/12x12.bmp differ diff --git a/src/Renderer.cpp b/src/Renderer.cpp index c36fbab..b5d0bf6 100644 --- a/src/Renderer.cpp +++ b/src/Renderer.cpp @@ -242,7 +242,7 @@ Texture * Renderer::LoadTexture(std::string path) { SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Loading texture: %s\n", path.c_str()); // Texture not loaded, let's load it. SDL_Surface* surface = SDL_LoadBMP(path.c_str()); - SDL_Log("Loaded surface."); + SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Loaded surface."); if (surface != NULL) { GLuint textureId; glGenTextures(1, &textureId);