From 432ba7deb360206687504c9b160cd2e3a75bfe72 Mon Sep 17 00:00:00 2001 From: Adrian Hedqvist Date: Wed, 18 Oct 2017 12:31:35 +0200 Subject: [PATCH] Update README.md --- README.md | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index c685640..084c4db 100644 --- a/README.md +++ b/README.md @@ -6,19 +6,16 @@ A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenG ### Linux -* Install SDL2 and its dev-headers using your distro's package manager +* Install SDL2, Lua53 and GLEW using your distro's package manager * Create a directory named "build" and run `cmake .. && make` inside it * Move either the resulting binary to the root folder of the repository or copy the assets folder into the build directory * You can now run the binary ### Windows -* Download the [SDL2 windows development libraries](https://www.libsdl.org/download-2.0.php) and put them somewhere safe -* Edit the `SDL2_PATH` variable in `build.bat` -* Run `build.bat` -* Open up the resulting solution file and build it using visual studio. +I really need to fix a hassle-free way to build this shit on windows. -You can probably get it to build using mingw or similar but I haven't tried it yet. +Currently, you need to import the source as a new project in visual studio and set up the dependencies yourself. (SDL2, Lua53, GLEW, OpenGL) ## Future plans