diff --git a/src/Game.cpp b/src/Game.cpp index 4922fc4..f4ae676 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -70,7 +70,7 @@ void init() { hero = nullptr; } - SDL_Log("Creating tilemap...\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Creating tilemap...\n"); tilemap = new Tilemap(32, 32); int y = 0; int x = 0; @@ -105,23 +105,23 @@ void init() { } x++; } - SDL_Log("Done.\n"); - SDL_Log("Calculating initial FOV...\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Done.\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Calculating initial FOV...\n"); hero->CalcFOV(); - SDL_Log("Done.\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Done.\n"); } void load(Renderer* rend, Input* inp) { renderer = rend; input = inp; - SDL_Log("Creating ascii tileset...\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Creating ascii tileset...\n"); ascii = new Tileset(renderer, "./assets/12x12.bmp", 192, 192, 12, 12); - SDL_Log("Created ascii tileset.\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Created ascii tileset.\n"); input->bindkey(SDLK_r, ACTION_RESET); input->bindkey(SDLK_SPACE, ACTION_PAUSE); input->bindkey(SDLK_RETURN, ACTION_STEP); input->bindkey(SDLK_F1, ACTION_TOGGLE_DEBUG); - SDL_Log("Keybinds bound.\n"); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Keybinds bound.\n"); init(); } diff --git a/src/Main.cpp b/src/Main.cpp index ed49566..e29dd8f 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -24,6 +24,8 @@ int main(int argc, char* argv[]) { Renderer* renderer; Input* input; + SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE); + Config cfg = Config("dungeon.cfg"); cfg.load(); @@ -38,7 +40,7 @@ int main(int argc, char* argv[]) { err = SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO); if (err != 0) { const char* error = SDL_GetError(); - SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Error: %s", error); + SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "%s", error); SDL_Quit(); return 1; } @@ -47,7 +49,7 @@ int main(int argc, char* argv[]) { renderer = new Renderer(); if (!renderer->Init("Dungeon", windowWidth, windowHeight)) { const char* error = SDL_GetError(); - SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Error: %s", error); + SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "%s", error); SDL_ShowSimpleMessageBox(0, "Error", error, nullptr); SDL_Quit(); return 1; @@ -127,7 +129,7 @@ int main(int argc, char* argv[]) { } delete renderer; SDL_Quit(); - SDL_Log("Quit."); + SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM, "Quit."); return 0; } diff --git a/src/Renderer.cpp b/src/Renderer.cpp index 4bc4d22..c36fbab 100644 --- a/src/Renderer.cpp +++ b/src/Renderer.cpp @@ -30,7 +30,7 @@ GLuint LoadShader(const char* path, GLenum shadertype) { shaderstream.close(); } else { - SDL_Log("ERROR: Could not open shader file \"%s\".\n", path); + SDL_LogError(SDL_LOG_CATEGORY_RENDER, "ERROR: Could not open shader file \"%s\".\n", path); getchar(); return 0; } @@ -48,14 +48,14 @@ GLuint LoadShader(const char* path, GLenum shadertype) { if (infologlength > 0) { std::vector errorlog(infologlength + 1); glGetShaderInfoLog(shaderId, infologlength, NULL, &errorlog[0]); - SDL_Log("Errors in \"%s\":\n%s\n", path, &errorlog[0]); + SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "Errors in \"%s\":\n%s\n", path, &errorlog[0]); } - SDL_Log("Done."); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Done."); return shaderId; } GLuint CreateShaderProgram(GLuint vertshader, GLuint fragshader) { - SDL_Log("Linking shader program...\n"); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Linking shader program...\n"); GLuint programId = glCreateProgram(); glAttachShader(programId, vertshader); glAttachShader(programId, fragshader); @@ -69,12 +69,12 @@ GLuint CreateShaderProgram(GLuint vertshader, GLuint fragshader) { if (infologlength > 0) { std::vector errorlog(infologlength + 1); glGetShaderInfoLog(programId, infologlength, NULL, &errorlog[0]); - SDL_Log("Errors when creating shader program:\n%s\n", &errorlog[0]); + SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "Errors when creating shader program:\n%s\n", &errorlog[0]); } glDetachShader(programId, vertshader); glDetachShader(programId, fragshader); - SDL_Log("Done."); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Done."); return programId; } @@ -99,7 +99,7 @@ Renderer::~Renderer() { SDL_GL_DeleteContext(context); SDL_DestroyWindow(window); window = nullptr; - SDL_Log("Renderer destroyed."); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Renderer destroyed."); } GLuint shaderProg; @@ -116,22 +116,24 @@ bool Renderer::Init(std::string title, int width, int height) { window = SDL_CreateWindow(title.data(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); if (window == NULL) { + SDL_LogCritical(SDL_LOG_CATEGORY_RENDER,"Failed to create a window!\n"); return false; } context = SDL_GL_CreateContext(window); if (context == NULL) { + SDL_LogCritical(SDL_LOG_CATEGORY_RENDER,"Failed to create OpenGL context!\n"); return false; } GLenum err = glewInit(); if (err != GLEW_OK) { - fprintf(stderr, "failed to initialize OpenGl: %s\n", glewGetErrorString(err)); + SDL_LogCritical(SDL_LOG_CATEGORY_RENDER, "Failed to initialize OpenGl: %s\n", glewGetErrorString(err)); return false; } if (!GLEW_VERSION_3_2) { - fprintf(stderr, "OpenGl 3.2 is not supported, please try updating your drivers!\n"); + SDL_LogCritical(SDL_LOG_CATEGORY_RENDER,"OpenGl 3.2 is not supported, please try updating your drivers!\n"); return false; } @@ -164,7 +166,7 @@ bool Renderer::Init(std::string title, int width, int height) { SetWindowSize(width, height); - SDL_Log("Renderer initialized.\n"); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Renderer initialized.\n"); return true; } @@ -193,7 +195,7 @@ void Renderer::SetWindowSize(int width, int height) { glm::mat4 view = glm::scale(glm::vec3(widthmult, heightmult, 1)) * glm::translate(glm::vec3(-windowwidth / 2, -windowheight / 2, 0)) * glm::mat4(1); screenVPmat = projection * view; - SDL_Log("Window size set to %dx%d.\n", width, height); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Window size set to %dx%d.\n", width, height); } void Renderer::SetClearColor(float r, float g, float b, float a) { @@ -237,7 +239,7 @@ void Renderer::ImguiNewFrame() { Texture * Renderer::LoadTexture(std::string path) { auto it = textures.find(path); if (it == textures.end()) { - SDL_Log("Loading texture: %s\n", path.c_str()); + SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Loading texture: %s\n", path.c_str()); // Texture not loaded, let's load it. SDL_Surface* surface = SDL_LoadBMP(path.c_str()); SDL_Log("Loaded surface."); @@ -256,9 +258,9 @@ Texture * Renderer::LoadTexture(std::string path) { glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - SDL_Log("Sending %dx%d texture to GPU...", surface->w, surface->h); + SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Sending %dx%d texture to GPU...", surface->w, surface->h); glTexImage2D(GL_TEXTURE_2D, 0, mode, surface->w, surface->h, 0, mode, GL_UNSIGNED_BYTE, surface->pixels); - SDL_Log("Loaded texture to GPU."); + SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Loaded texture to GPU."); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -269,13 +271,13 @@ Texture * Renderer::LoadTexture(std::string path) { t.h = surface->h; SDL_FreeSurface(surface); - SDL_Log("Freed surface."); + SDL_LogVerbose(SDL_LOG_CATEGORY_RENDER, "Freed surface."); textures.insert(std::pair(path, t)); - SDL_Log("Loaded texture \"%s\"\n", path.c_str()); + SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "Loaded texture \"%s\"\n", path.c_str()); return &textures[path]; } else { - SDL_Log("Error: Could not load texture \"%s\"\n\t%s\n", path.c_str(), SDL_GetError()); + SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Could not load texture \"%s\"\n\t%s\n", path.c_str(), SDL_GetError()); return nullptr; } }