#version 330 core uniform vec4 colortint; uniform vec4 colorbackground; uniform sampler2D textureSampler; in vec2 UV; out vec4 color; void main() { vec4 col = texture(textureSampler, UV); if (col.rgb == vec3(1.0, 0.0, 1.0)) { color = colorbackground; } else { color = col * colortint; } //color = colortint; }