#pragma once #include "vec2i.h" #include "Color.h" class Tilemap; enum EntityTypes { ENTITY_BASE, // All entities are objects that can be placed on the map and can be interacted with ENTITY_ACTOR, // Actors are characters with AI or controlled by the player ENTITY_ITEM, // Items can be picked up }; class Entity { vec2i position; protected: unsigned int sprite_id; Color sprite_color; bool collision; public: Entity(vec2i pos); vec2i get_position(); bool has_collision(); bool move(int dx, int dy, Tilemap* map); // returns false if movement failed bool move(vec2i dpos, Tilemap* map); void set_position(vec2i pos); unsigned int get_sprite_id() { return sprite_id; }; Color get_sprite_color() { return sprite_color; }; virtual EntityTypes entity_type() { return ENTITY_BASE; }; };