/// @ref core /// @file glm/detail/func_exponential.hpp /// /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions /// /// @defgroup core_func_exponential Exponential functions /// @ingroup core /// /// These all operate component-wise. The description is per component. #pragma once #include "type_vec1.hpp" #include "type_vec2.hpp" #include "type_vec3.hpp" #include "type_vec4.hpp" #include namespace glm { /// @addtogroup core_func_exponential /// @{ /// Returns 'base' raised to the power 'exponent'. /// /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. /// @param exponent Floating point value representing the 'exponent'. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL pow man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent); /// Returns the natural exponentiation of x, i.e., e^x. /// /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL exp man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType exp(vecType const & v); /// Returns the natural logarithm of v, i.e., /// returns the value y which satisfies the equation x = e^y. /// Results are undefined if v <= 0. /// /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL log man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType log(vecType const & v); /// Returns 2 raised to the v power. /// /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL exp2 man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType exp2(vecType const & v); /// Returns the base 2 log of x, i.e., returns the value y, /// which satisfies the equation x = 2 ^ y. /// /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL log2 man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType log2(vecType const & v); /// Returns the positive square root of v. /// /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL sqrt man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions //template //GLM_FUNC_DECL genType sqrt(genType const & x); template class vecType> GLM_FUNC_DECL vecType sqrt(vecType const & v); /// Returns the reciprocal of the positive square root of v. /// /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. /// @tparam genType Floating-point scalar or vector types. /// /// @see GLSL inversesqrt man page /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions template class vecType> GLM_FUNC_DECL vecType inversesqrt(vecType const & v); /// @} }//namespace glm #include "func_exponential.inl"