/// @ref core /// @file glm/detail/func_packing.inl #include "func_common.hpp" #include "type_half.hpp" #include "../fwd.hpp" namespace glm { GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v) { union { u16 in[2]; uint out; } u; u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f)); u.in[0] = result[0]; u.in[1] = result[1]; return u.out; } GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p) { union { uint in; u16 out[2]; } u; u.in = p; return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f; } GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v) { union { i16 in[2]; uint out; } u; i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f)); u.in[0] = result[0]; u.in[1] = result[1]; return u.out; } GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p) { union { uint in; i16 out[2]; } u; u.in = p; return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f); } GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v) { union { u8 in[4]; uint out; } u; u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f)); u.in[0] = result[0]; u.in[1] = result[1]; u.in[2] = result[2]; u.in[3] = result[3]; return u.out; } GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p) { union { uint in; u8 out[4]; } u; u.in = p; return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f; } GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v) { union { i8 in[4]; uint out; } u; i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f)); u.in[0] = result[0]; u.in[1] = result[1]; u.in[2] = result[2]; u.in[3] = result[3]; return u.out; } GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p) { union { uint in; i8 out[4]; } u; u.in = p; return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f); } GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v) { union { uint in[2]; double out; } u; u.in[0] = v[0]; u.in[1] = v[1]; return u.out; } GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v) { union { double in; uint out[2]; } u; u.in = v; return uvec2(u.out[0], u.out[1]); } GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v) { union { i16 in[2]; uint out; } u; u.in[0] = detail::toFloat16(v.x); u.in[1] = detail::toFloat16(v.y); return u.out; } GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v) { union { uint in; i16 out[2]; } u; u.in = v; return vec2( detail::toFloat32(u.out[0]), detail::toFloat32(u.out[1])); } }//namespace glm #if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS # include "func_packing_simd.inl" #endif