/// @ref core /// @file glm/detail/func_vector_relational.hpp /// /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions /// /// @defgroup core_func_vector_relational Vector Relational Functions /// @ingroup core /// /// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to /// operate on scalars and produce scalar Boolean results. For vector results, /// use the following built-in functions. /// /// In all cases, the sizes of all the input and return vectors for any particular /// call must match. #pragma once #include "precision.hpp" #include "setup.hpp" namespace glm { /// @addtogroup core_func_vector_relational /// @{ /// Returns the component-wise comparison result of x < y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL lessThan man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x <= y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL lessThanEqual man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x > y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL greaterThan man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x >= y. /// /// @tparam vecType Floating-point or integer vector types. /// /// @see GLSL greaterThanEqual man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x == y. /// /// @tparam vecType Floating-point, integer or boolean vector types. /// /// @see GLSL equal man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y); /// Returns the component-wise comparison of result x != y. /// /// @tparam vecType Floating-point, integer or boolean vector types. /// /// @see GLSL notEqual man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y); /// Returns true if any component of x is true. /// /// @tparam vecType Boolean vector types. /// /// @see GLSL any man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL bool any(vecType const & v); /// Returns true if all components of x are true. /// /// @tparam vecType Boolean vector types. /// /// @see GLSL all man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL bool all(vecType const & v); /// Returns the component-wise logical complement of x. /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. /// /// @tparam vecType Boolean vector types. /// /// @see GLSL not man page /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions template class vecType> GLM_FUNC_DECL vecType not_(vecType const & v); /// @} }//namespace glm #include "func_vector_relational.inl"