/// @file glm/ext.hpp /// /// @ref core (Dependence) /// /// @defgroup gtc GTC Extensions (Stable) /// /// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. /// /// GTC extensions aim to be stable. /// /// Even if it's highly unrecommended, it's possible to include all the extensions at once by /// including . Otherwise, each extension needs to be included a specific file. /// /// @defgroup gtx GTX Extensions (Experimental) /// /// @brief Functions and types that the GLSL specification doesn't define, but /// useful to have for a C++ program. /// /// Experimental extensions are useful functions and types, but the development of /// their API and functionality is not necessarily stable. They can change /// substantially between versions. Backwards compatibility is not much of an issue /// for them. /// /// Even if it's highly unrecommended, it's possible to include all the extensions /// at once by including . Otherwise, each extension needs to be /// included a specific file. #pragma once #include "glm.hpp" #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED # pragma message("GLM: All extensions included (not recommanded)") #endif//GLM_MESSAGES #include "./gtc/bitfield.hpp" #include "./gtc/color_space.hpp" #include "./gtc/constants.hpp" #include "./gtc/epsilon.hpp" #include "./gtc/functions.hpp" #include "./gtc/integer.hpp" #include "./gtc/matrix_access.hpp" #include "./gtc/matrix_integer.hpp" #include "./gtc/matrix_inverse.hpp" #include "./gtc/matrix_transform.hpp" #include "./gtc/noise.hpp" #include "./gtc/packing.hpp" #include "./gtc/quaternion.hpp" #include "./gtc/random.hpp" #include "./gtc/reciprocal.hpp" #include "./gtc/round.hpp" //#include "./gtc/type_aligned.hpp" #include "./gtc/type_precision.hpp" #include "./gtc/type_ptr.hpp" #include "./gtc/ulp.hpp" #include "./gtc/vec1.hpp" #if GLM_HAS_ALIGNED_TYPE # include "./gtc/type_aligned.hpp" #endif #include "./gtx/associated_min_max.hpp" #include "./gtx/bit.hpp" #include "./gtx/closest_point.hpp" #include "./gtx/color_space.hpp" #include "./gtx/color_space_YCoCg.hpp" #include "./gtx/compatibility.hpp" #include "./gtx/component_wise.hpp" #include "./gtx/dual_quaternion.hpp" #include "./gtx/euler_angles.hpp" #include "./gtx/extend.hpp" #include "./gtx/extended_min_max.hpp" #include "./gtx/fast_exponential.hpp" #include "./gtx/fast_square_root.hpp" #include "./gtx/fast_trigonometry.hpp" #include "./gtx/gradient_paint.hpp" #include "./gtx/handed_coordinate_space.hpp" #include "./gtx/integer.hpp" #include "./gtx/intersect.hpp" #include "./gtx/log_base.hpp" #include "./gtx/matrix_cross_product.hpp" #include "./gtx/matrix_interpolation.hpp" #include "./gtx/matrix_major_storage.hpp" #include "./gtx/matrix_operation.hpp" #include "./gtx/matrix_query.hpp" #include "./gtx/mixed_product.hpp" #include "./gtx/norm.hpp" #include "./gtx/normal.hpp" #include "./gtx/normalize_dot.hpp" #include "./gtx/number_precision.hpp" #include "./gtx/optimum_pow.hpp" #include "./gtx/orthonormalize.hpp" #include "./gtx/perpendicular.hpp" #include "./gtx/polar_coordinates.hpp" #include "./gtx/projection.hpp" #include "./gtx/quaternion.hpp" #include "./gtx/raw_data.hpp" #include "./gtx/rotate_vector.hpp" #include "./gtx/spline.hpp" #include "./gtx/std_based_type.hpp" #if !(GLM_COMPILER & GLM_COMPILER_CUDA) # include "./gtx/string_cast.hpp" #endif #include "./gtx/transform.hpp" #include "./gtx/transform2.hpp" #include "./gtx/vector_angle.hpp" #include "./gtx/vector_query.hpp" #include "./gtx/wrap.hpp" #if GLM_HAS_TEMPLATE_ALIASES # include "./gtx/scalar_multiplication.hpp" #endif #if GLM_HAS_RANGE_FOR # include "./gtx/range.hpp" #endif