/// @ref gtc_epsilon /// @file glm/gtc/epsilon.inl // Dependency: #include "quaternion.hpp" #include "../vector_relational.hpp" #include "../common.hpp" #include "../vec2.hpp" #include "../vec3.hpp" #include "../vec4.hpp" namespace glm { template <> GLM_FUNC_QUALIFIER bool epsilonEqual ( float const & x, float const & y, float const & epsilon ) { return abs(x - y) < epsilon; } template <> GLM_FUNC_QUALIFIER bool epsilonEqual ( double const & x, double const & y, double const & epsilon ) { return abs(x - y) < epsilon; } template <> GLM_FUNC_QUALIFIER bool epsilonNotEqual ( float const & x, float const & y, float const & epsilon ) { return abs(x - y) >= epsilon; } template <> GLM_FUNC_QUALIFIER bool epsilonNotEqual ( double const & x, double const & y, double const & epsilon ) { return abs(x - y) >= epsilon; } template class vecType> GLM_FUNC_QUALIFIER vecType epsilonEqual ( vecType const & x, vecType const & y, T const & epsilon ) { return lessThan(abs(x - y), vecType(epsilon)); } template class vecType> GLM_FUNC_QUALIFIER vecType epsilonEqual ( vecType const & x, vecType const & y, vecType const & epsilon ) { return lessThan(abs(x - y), vecType(epsilon)); } template class vecType> GLM_FUNC_QUALIFIER vecType epsilonNotEqual ( vecType const & x, vecType const & y, T const & epsilon ) { return greaterThanEqual(abs(x - y), vecType(epsilon)); } template class vecType> GLM_FUNC_QUALIFIER vecType epsilonNotEqual ( vecType const & x, vecType const & y, vecType const & epsilon ) { return greaterThanEqual(abs(x - y), vecType(epsilon)); } template GLM_FUNC_QUALIFIER tvec4 epsilonEqual ( tquat const & x, tquat const & y, T const & epsilon ) { tvec4 v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); return lessThan(abs(v), tvec4(epsilon)); } template GLM_FUNC_QUALIFIER tvec4 epsilonNotEqual ( tquat const & x, tquat const & y, T const & epsilon ) { tvec4 v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); return greaterThanEqual(abs(v), tvec4(epsilon)); } }//namespace glm