# dungeon A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL. ## Compiling ### Linux * Install SDL2, Lua53 and GLEW using your distro's package manager * Create a directory named "build" and run `cmake .. && make` inside it * Move either the resulting binary to the root folder of the repository or copy the assets folder into the build directory * You can now run the binary ### Windows I really need to fix a hassle-free way to build this shit on windows. Currently, you need to import the source as a new project in visual studio and set up the dependencies yourself. (SDL2, Lua53, GLEW, OpenGL) ## Future plans ### To-Do * [ ] A main menu * [ ] Dungeon generation * [ ] Make entities and AI completely data-driven * [ ] Implement Lua for item/effects/action scripting * Might as well use it for basic data storage as well, since I can then skip creating my own parser or adding an additional library for json/yaml/toml/whatever. * [x] Initial implementation * [ ] Items * [ ] Status Effects * [ ] Spells ### Wishlist * [3D view similar to this experiment I made in Unity](https://imgur.com/dUfj0DX) * Depth that rivals dwarf fortress (good luck, me!)