return { hero = { -- actor id name = "Hero", -- default name of the actor player_controlled = true, -- wether it is controlled by the player health = "6", -- starting & max health strength = "2", -- strength glyph_id = '@', -- sprite id for the glyph, chars gets converted to ints glyph_color = {.1, .4, .9, 1}, -- color tint for the glyph }, goblin = { name = "Goblin", player_controlled = false, health = "4", strength = "1", glyph_id = 'g', glyph_color = {.1, .7, .2, 1}, }, shaman = { name = "Shaman", player_controlled = false, health = "2", strength = "1", glyph_id = 'g', glyph_color = {.1, .7, .5, 1}, }, }