return { hero = { -- actor id name = "Hero", -- default name of the actor health = "6", -- starting & max health strength = "2", -- strength glyph_id = '@', -- sprite id for the glyph, chars gets converted to ints glyph_color = {0.1, 0.4, 0.9, 1.0}, -- color tint for the glyph }, goblin = { name = "Goblin", health = "4", strength = "1", glyph_id = 'g', glyph_color = {0.1, 0.7, 0.2, 1.0}, }, shaman = { name = "Shaman", health = "2", strength = "1", glyph_id = 'g', glyph_color = {0.1, 0.7, 0.5, 1.0}, }, }