#pragma once #include #include #include #include #include #include "Renderer.h" class Shader { gl::GLuint program_id = 0; gl::GLint uniform_color; gl::GLint uniform_mvp; std::map uniforms; gl::GLint get_uniform_location(std::string name); public: Shader(std::ifstream vert, std::ifstream frag); Shader(std::string vert, std::string frag); void use(); void set_color_tint(Color col); void set_mvp(glm::mat4x4 mvp); void set_aux_uniform(std::string name, glm::fvec4 val); void set_aux_uniform(std::string name, float val); ~Shader(); void erase(); };