# dungeon A work-in-progress, cross-platform roguelike written in C++ using SDL2 and OpenGL. ![Screenshot](https://i.imgur.com/apzKOmm.png) ## Compiling Dependencies: `SDL2`, `Lua53`, `glm`, and `glbinding` ### Linux Install the dependencies using your favorite package manager and then use cmake. ### Windows I heavily recommend you to use [vcpkg](https://github.com/Microsoft/vcpkg) to install the dependencies. When you've done that, either use cmake or the included solution to build with visual studio. ## Future plans ### To-Do * [ ] Main menu * [ ] Character creation * [ ] Settings menu * [ ] Data editors? * [ ] Dungeon generation * [x] Generate rooms & corridors * [ ] Place entrance & exit * [ ] Place enemies * [ ] Prefabs * [ ] Items * [ ] Inventory * [ ] Consumables * [ ] Equipment * [ ] Data-driven AI * [ ] Lua scripting * [x] Data Loading * [ ] Item effects * [ ] Status effects * [ ] Dialouges? * [ ] Spells/Skills ### Wishlist * [3D view similar to this experiment I made in Unity](https://imgur.com/dUfj0DX) * Depth that rivals dwarf fortress (good luck, me!)