// // Created by Adrian on 2017-09-21. // #ifndef DUNGEON_FIELDOFVIEW_H #define DUNGEON_FIELDOFVIEW_H #include "vec2i.h" #include "Tilemap.h" class FieldOfView { Tilemap* map; unsigned int counter; Tilemap seen; void cast_light(int row, float start, float end, int xx, int xy, int yx, int yy, int startX, int startY, float radius); public: FieldOfView(); FieldOfView(Tilemap* map); void calc(vec2i pos, float range); bool can_see(vec2i pos); bool has_seen(vec2i pos); }; bool line_of_sight(Tilemap* map, vec2i start, vec2i end); #endif //DUNGEON_FIELDOFVIEW_H