#include "World.h" #include #include World::World() { World(0); } World::World(unsigned int seed) { worldseed = seed; } void World::Init() { if (seeds.size() != 0) { return; } srand(worldseed); rand(); rand(); rand(); for (int i = 0; i < 10; i++) { seeds.push_back(rand()); maps.push_back(nullptr); } } Tilemap* World::GetMap(unsigned int level) { if (level < seeds.size()) { if (maps[level] != nullptr) { return maps[level]; } else { Tilemap* map = new Tilemap(64, 64); // TODO: generate map maps[level] = map; return map; } } return nullptr; } World::~World() { seeds.clear(); for (Tilemap* map : maps) { if (map != nullptr) { delete map; } } maps.clear(); }