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wgpu-tutorial/src/texture.rs

100 lines
2.9 KiB
Rust
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2020-09-12 23:50:58 +02:00
use image::GenericImageView;
use wgpu::util::DeviceExt;
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
}
impl Texture {
pub fn from_bytes(
device: &wgpu::Device,
bytes: &[u8],
label: &str,
) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let img = image::load_from_memory(bytes)?;
Self::from_image(device, &img, Some(label))
}
pub fn from_image(
device: &wgpu::Device,
img: &image::DynamicImage,
label: Option<&str>,
) -> Result<(Self, wgpu::CommandBuffer), failure::Error> {
let rgba = img.as_rgba8().unwrap();
let (width, height) = img.dimensions();
let size = wgpu::Extent3d {
width,
height,
depth: 1,
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("texture"),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
});
let buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("buffer"),
contents: &rgba,
usage: wgpu::BufferUsage::COPY_SRC,
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("texture_buffer_copy_encoder"),
});
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer: &buffer,
layout: wgpu::TextureDataLayout {
offset: 0,
bytes_per_row: 4 * width,
rows_per_image: height,
},
},
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
},
size,
);
let command = encoder.finish();
let view = texture.create_view(&Default::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare: None,
anisotropy_clamp: None,
});
Ok((
Texture {
texture,
view,
sampler,
},
command,
))
}
}