tutorial5
This commit is contained in:
commit
edb71eb9aa
7 changed files with 2234 additions and 0 deletions
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
||||||
|
/target
|
1888
Cargo.lock
generated
Normal file
1888
Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load diff
15
Cargo.toml
Normal file
15
Cargo.toml
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
[package]
|
||||||
|
name = "wgpu-tutorial"
|
||||||
|
version = "0.1.0"
|
||||||
|
authors = ["Adrian Hedqvist <adrian@tollyx.net>"]
|
||||||
|
edition = "2018"
|
||||||
|
|
||||||
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
wgpu = "0.6.0"
|
||||||
|
winit = "0.22.2"
|
||||||
|
image = "0.23.9"
|
||||||
|
futures = "0.3.5"
|
||||||
|
shaderc = "0.6.2"
|
||||||
|
bytemuck = "1.4.1"
|
311
src/main.rs
Normal file
311
src/main.rs
Normal file
|
@ -0,0 +1,311 @@
|
||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
use winit::{
|
||||||
|
event::*,
|
||||||
|
event_loop::{ControlFlow, EventLoop},
|
||||||
|
window::{Window, WindowBuilder},
|
||||||
|
};
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let event_loop = EventLoop::new();
|
||||||
|
let window = WindowBuilder::new()
|
||||||
|
.with_title("wgpu tutorial")
|
||||||
|
.build(&event_loop)
|
||||||
|
.expect("Failed to create window");
|
||||||
|
|
||||||
|
let mut state = futures::executor::block_on(State::new(&window));
|
||||||
|
|
||||||
|
event_loop.run(move |event, _, control_flow| match event {
|
||||||
|
Event::WindowEvent {
|
||||||
|
ref event,
|
||||||
|
window_id,
|
||||||
|
} if window_id == window.id() => {
|
||||||
|
if !state.input(event) {
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||||
|
WindowEvent::KeyboardInput { input, .. } => match input {
|
||||||
|
KeyboardInput {
|
||||||
|
state: ElementState::Pressed,
|
||||||
|
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||||
|
..
|
||||||
|
} => *control_flow = ControlFlow::Exit,
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
WindowEvent::Resized(physical_size) => {
|
||||||
|
state.resize(*physical_size);
|
||||||
|
}
|
||||||
|
WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||||
|
state.resize(**new_inner_size);
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event::RedrawRequested(_) => {
|
||||||
|
state.render();
|
||||||
|
}
|
||||||
|
Event::MainEventsCleared => {
|
||||||
|
state.update();
|
||||||
|
window.request_redraw();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
struct State {
|
||||||
|
instance: wgpu::Instance,
|
||||||
|
surface: wgpu::Surface,
|
||||||
|
adapter: wgpu::Adapter,
|
||||||
|
device: wgpu::Device,
|
||||||
|
queue: wgpu::Queue,
|
||||||
|
sc_desc: wgpu::SwapChainDescriptor,
|
||||||
|
swap_chain: wgpu::SwapChain,
|
||||||
|
|
||||||
|
vertex_buffer: wgpu::Buffer,
|
||||||
|
index_buffer: wgpu::Buffer,
|
||||||
|
num_indices: u32,
|
||||||
|
|
||||||
|
render_pipeline: wgpu::RenderPipeline,
|
||||||
|
|
||||||
|
size: winit::dpi::PhysicalSize<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl State {
|
||||||
|
async fn new(window: &Window) -> Self {
|
||||||
|
let size = window.inner_size();
|
||||||
|
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
||||||
|
|
||||||
|
let surface = unsafe { instance.create_surface(window) };
|
||||||
|
|
||||||
|
let adapter = instance
|
||||||
|
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
})
|
||||||
|
.await
|
||||||
|
.expect("Could not get surface");
|
||||||
|
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
features: wgpu::Features::default(),
|
||||||
|
limits: Default::default(),
|
||||||
|
shader_validation: true,
|
||||||
|
},
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Failed to get device");
|
||||||
|
|
||||||
|
let sc_desc = wgpu::SwapChainDescriptor {
|
||||||
|
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||||
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||||
|
width: size.width,
|
||||||
|
height: size.height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
};
|
||||||
|
|
||||||
|
let swap_chain = device.create_swap_chain(&surface, &sc_desc);
|
||||||
|
|
||||||
|
let vs_src = include_str!("shader.vert");
|
||||||
|
let fs_src = include_str!("shader.frag");
|
||||||
|
|
||||||
|
let mut compiler = shaderc::Compiler::new().unwrap();
|
||||||
|
let vs_spriv = compiler
|
||||||
|
.compile_into_spirv(
|
||||||
|
vs_src,
|
||||||
|
shaderc::ShaderKind::Vertex,
|
||||||
|
"shader.vert",
|
||||||
|
"main",
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
let fs_spriv = compiler
|
||||||
|
.compile_into_spirv(
|
||||||
|
fs_src,
|
||||||
|
shaderc::ShaderKind::Fragment,
|
||||||
|
"shader.frag",
|
||||||
|
"main",
|
||||||
|
None,
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let vs_data = wgpu::util::make_spirv(vs_spriv.as_binary_u8());
|
||||||
|
let fs_data = wgpu::util::make_spirv(fs_spriv.as_binary_u8());
|
||||||
|
|
||||||
|
let vs_module = device.create_shader_module(vs_data);
|
||||||
|
let fs_module = device.create_shader_module(fs_data);
|
||||||
|
|
||||||
|
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("Vertex buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&VERTICES),
|
||||||
|
usage: wgpu::BufferUsage::VERTEX,
|
||||||
|
});
|
||||||
|
|
||||||
|
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("Index buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&INDICES),
|
||||||
|
usage: wgpu::BufferUsage::INDEX,
|
||||||
|
});
|
||||||
|
let num_indices = INDICES.len() as u32;
|
||||||
|
|
||||||
|
let render_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: Some("Render pipeline layout"),
|
||||||
|
bind_group_layouts: &[],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
|
||||||
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: Some("Render pipeline"),
|
||||||
|
layout: Some(&render_pipeline_layout),
|
||||||
|
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||||
|
module: &vs_module,
|
||||||
|
entry_point: "main",
|
||||||
|
},
|
||||||
|
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||||
|
module: &fs_module,
|
||||||
|
entry_point: "main",
|
||||||
|
}),
|
||||||
|
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||||
|
front_face: wgpu::FrontFace::Ccw,
|
||||||
|
cull_mode: wgpu::CullMode::Back,
|
||||||
|
clamp_depth: false,
|
||||||
|
depth_bias: 0,
|
||||||
|
depth_bias_slope_scale: 0.0,
|
||||||
|
depth_bias_clamp: 0.0,
|
||||||
|
}),
|
||||||
|
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
|
color_states: &[wgpu::ColorStateDescriptor {
|
||||||
|
format: sc_desc.format,
|
||||||
|
alpha_blend: wgpu::BlendDescriptor::REPLACE,
|
||||||
|
color_blend: wgpu::BlendDescriptor::REPLACE,
|
||||||
|
write_mask: wgpu::ColorWrite::ALL,
|
||||||
|
}],
|
||||||
|
depth_stencil_state: None, // TODO
|
||||||
|
vertex_state: wgpu::VertexStateDescriptor {
|
||||||
|
index_format: wgpu::IndexFormat::Uint16,
|
||||||
|
vertex_buffers: &[
|
||||||
|
Vertex::desc(),
|
||||||
|
],
|
||||||
|
},
|
||||||
|
sample_count: 1,
|
||||||
|
sample_mask: !0,
|
||||||
|
alpha_to_coverage_enabled: false,
|
||||||
|
});
|
||||||
|
|
||||||
|
Self {
|
||||||
|
instance,
|
||||||
|
surface,
|
||||||
|
adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
sc_desc,
|
||||||
|
swap_chain,
|
||||||
|
vertex_buffer,
|
||||||
|
index_buffer,
|
||||||
|
num_indices,
|
||||||
|
render_pipeline,
|
||||||
|
size,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||||
|
self.size = new_size;
|
||||||
|
self.sc_desc.width = new_size.width;
|
||||||
|
self.sc_desc.height = new_size.height;
|
||||||
|
self.swap_chain = self.device.create_swap_chain(&self.surface, &self.sc_desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn input(&mut self, event: &WindowEvent) -> bool {
|
||||||
|
match event {
|
||||||
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self) {}
|
||||||
|
|
||||||
|
fn render(&mut self) {
|
||||||
|
let frame = self
|
||||||
|
.swap_chain
|
||||||
|
.get_current_frame()
|
||||||
|
.expect("Failed getting frame");
|
||||||
|
|
||||||
|
let mut encoder = self
|
||||||
|
.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||||
|
label: Some("Render Encoder"),
|
||||||
|
});
|
||||||
|
|
||||||
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||||
|
attachment: &frame.output.view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations::<wgpu::Color> {
|
||||||
|
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||||
|
r: 0.1,
|
||||||
|
g: 0.2,
|
||||||
|
b: 0.3,
|
||||||
|
a: 1.0,
|
||||||
|
}),
|
||||||
|
store: true,
|
||||||
|
},
|
||||||
|
}],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
render_pass.set_pipeline(&self.render_pipeline);
|
||||||
|
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(0..));
|
||||||
|
render_pass.set_index_buffer(self.index_buffer.slice(0..));
|
||||||
|
render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
|
||||||
|
|
||||||
|
drop(render_pass);
|
||||||
|
|
||||||
|
self.queue.submit(Some(encoder.finish()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
struct Vertex {
|
||||||
|
position: [f32; 3],
|
||||||
|
color: [f32; 3],
|
||||||
|
}
|
||||||
|
|
||||||
|
unsafe impl bytemuck::Pod for Vertex {}
|
||||||
|
unsafe impl bytemuck::Zeroable for Vertex {}
|
||||||
|
|
||||||
|
impl Vertex {
|
||||||
|
fn desc<'a>() -> wgpu::VertexBufferDescriptor<'a> {
|
||||||
|
use std::mem;
|
||||||
|
wgpu::VertexBufferDescriptor {
|
||||||
|
stride: mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||||
|
step_mode: wgpu::InputStepMode::Vertex,
|
||||||
|
attributes: &[
|
||||||
|
wgpu::VertexAttributeDescriptor {
|
||||||
|
offset: 0,
|
||||||
|
format: wgpu::VertexFormat::Float3,
|
||||||
|
shader_location: 0,
|
||||||
|
},
|
||||||
|
wgpu::VertexAttributeDescriptor {
|
||||||
|
offset: mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
|
||||||
|
format: wgpu::VertexFormat::Float3,
|
||||||
|
shader_location: 1,
|
||||||
|
}
|
||||||
|
],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const VERTICES: &[Vertex] = &[
|
||||||
|
Vertex { position: [-0.0868241, 0.49240386, 0.0], color: [0.5, 0.0, 0.5] },
|
||||||
|
Vertex { position: [-0.49513406, 0.06958647, 0.0], color: [0.5, 0.0, 0.5] },
|
||||||
|
Vertex { position: [-0.21918549, -0.44939706, 0.0], color: [0.5, 0.0, 0.5] },
|
||||||
|
Vertex { position: [0.35966998, -0.3473291, 0.0], color: [0.5, 0.0, 0.5] },
|
||||||
|
Vertex { position: [0.44147372, 0.2347359, 0.0],color: [0.5, 0.0, 0.5] },
|
||||||
|
];
|
||||||
|
|
||||||
|
const INDICES: &[u16] = &[
|
||||||
|
0, 1, 4,
|
||||||
|
1, 2, 4,
|
||||||
|
2, 3, 4,
|
||||||
|
];
|
8
src/shader.frag
Normal file
8
src/shader.frag
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
layout(location=0) in vec3 v_color;
|
||||||
|
layout(location=0) out vec4 f_color;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
f_color = vec4(v_color, 1.0);
|
||||||
|
}
|
11
src/shader.vert
Normal file
11
src/shader.vert
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
layout(location=0) in vec3 a_position;
|
||||||
|
layout(location=1) in vec3 a_color;
|
||||||
|
|
||||||
|
layout(location=0) out vec3 v_color;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = vec4(a_position, 1.0);
|
||||||
|
v_color = a_color;
|
||||||
|
}
|
BIN
src/snubben.png
Normal file
BIN
src/snubben.png
Normal file
Binary file not shown.
After ![]() (image error) Size: 1.1 KiB |
Loading…
Add table
Reference in a new issue