dungeon/src/Hero.cpp

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#include "Hero.h"
#include "BehaviourTree.h"
#include "BehaviourTreeSelector.h"
#include "WanderNode.h"
#include "ExploreNode.h"
#include "AttackEnemyNode.h"
#include "IfHealthBelow.h"
#include "RestNode.h"
#include "FleeNode.h"
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Hero::Hero(vec2i pos) : Actor(pos) {
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name = "Hero";
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alive = true;
player_controlled = true;
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health = 6;
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health_max = 6;
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strength = 2;
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sprite_id = '@';
faction = FACTION_PLAYER;
sprite_color = Color(0.1f, 0.4f, 0.9f, 1);
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/*
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BehaviourTreeSelector* root = new BehaviourTreeSelector(nullptr);
bt = new BehaviourTree(root);
{
IfHealthBelow* hpBelow = new IfHealthBelow(root, 4);
new FleeNode(hpBelow);
new AttackEnemyNode(root);
new RestNode(root);
//new ExploreNode(root);
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new WanderNode(root);
}
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*/
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}
Hero::~Hero() = default;