dungeon/src/IfNotSeeEnemyNode.h

11 lines
235 B
C
Raw Normal View History

2017-09-17 13:43:13 +02:00
#pragma once
#include "BehaviourTreeNode.h"
class IfNotSeeEnemyNode :
public BehaviourTreeNode {
public:
IfNotSeeEnemyNode(BehaviourTreeNode* parent);
~IfNotSeeEnemyNode();
BehaviourTreeStatus tick(BTTick* tick);
};