dungeon/src/Shader.h

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#pragma once
#include <string>
#include <map>
#include <glbinding/gl/types.h>
#include <glm/common.hpp>
#include "Renderer.h"
class Shader {
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gl::GLuint program_id;
gl::GLuint vert_id;
gl::GLuint frag_id;
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gl::GLint uniform_color;
gl::GLint uniform_mvp;
std::map<std::string, gl::GLint> uniforms;
gl::GLint get_uniform_location(std::string name);
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void init_streams(std::ifstream vert, std::ifstream frag);
void init_source(std::string vertsource, std::string fragsource);
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public:
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Shader();
Shader(const char* vertpath, const char* fragpath);
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Shader(std::string vert, std::string frag);
void use();
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void set_color_tint(Color &col);
void set_mvp(glm::mat4x4 &mvp);
void set_aux_uniform(std::string name, Color &val);
void set_aux_uniform(std::string name, glm::fvec4 &val);
void set_aux_uniform(std::string name, float &val);
~Shader() = default;
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void erase();
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void print_values();
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};