dungeon/libs/glm/gtc/epsilon.inl

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2017-09-17 13:43:13 +02:00
/// @ref gtc_epsilon
/// @file glm/gtc/epsilon.inl
// Dependency:
#include "quaternion.hpp"
#include "../vector_relational.hpp"
#include "../common.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
namespace glm
{
template <>
GLM_FUNC_QUALIFIER bool epsilonEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) < epsilon;
}
template <>
GLM_FUNC_QUALIFIER bool epsilonEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) < epsilon;
}
template <>
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
float const & x,
float const & y,
float const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <>
GLM_FUNC_QUALIFIER bool epsilonNotEqual
(
double const & x,
double const & y,
double const & epsilon
)
{
return abs(x - y) >= epsilon;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
T const & epsilon
)
{
return lessThan(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<T, P> const & epsilon
)
{
return lessThan(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
T const & epsilon
)
{
return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<T, P> const & epsilon
)
{
return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & epsilon
)
{
tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
return lessThan(abs(v), tvec4<T, P>(epsilon));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual
(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & epsilon
)
{
tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
return greaterThanEqual(abs(v), tvec4<T, P>(epsilon));
}
}//namespace glm