dungeon/libs/glm/gtx/matrix_transform_2d.hpp

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2017-09-17 13:43:13 +02:00
/// @ref gtx_matrix_transform_2d
/// @file glm/gtx/matrix_transform_2d.hpp
/// @author Miguel Ángel Pérez Martínez
///
/// @see core (dependence)
///
/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
/// @ingroup gtx
///
/// @brief Defines functions that generate common 2d transformation matrices.
///
/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../mat3x3.hpp"
#include "../vec2.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
#endif
namespace glm
{
/// @addtogroup gtx_matrix_transform_2d
/// @{
/// Builds a translation 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
tmat3x3<T, P> const & m,
tvec2<T, P> const & v);
/// Builds a rotation 3 * 3 matrix created from an angle.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
tmat3x3<T, P> const & m,
T angle);
/// Builds a scale 3 * 3 matrix created from a vector of 2 components.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a scale vector.
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
tmat3x3<T, P> const & m,
tvec2<T, P> const & v);
/// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param y Shear factor.
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
tmat3x3<T, P> const & m,
T y);
/// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param x Shear factor.
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
tmat3x3<T, P> const & m,
T x);
/// @}
}//namespace glm
#include "matrix_transform_2d.inl"