dungeon/libs/glm/gtx/transform2.inl

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2017-09-17 13:43:13 +02:00
/// @ref gtx_transform2
/// @file glm/gtx/transform2.inl
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX2D(tmat3x3<T, P> const& m, T s)
{
tmat3x3<T, P> r(1);
r[1][0] = s;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY2D(tmat3x3<T, P> const& m, T s)
{
tmat3x3<T, P> r(1);
r[0][1] = s;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> shearX3D(tmat4x4<T, P> const& m, T s, T t)
{
tmat4x4<T, P> r(1);
r[0][1] = s;
r[0][2] = t;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> shearY3D(tmat4x4<T, P> const& m, T s, T t)
{
tmat4x4<T, P> r(1);
r[1][0] = s;
r[1][2] = t;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> shearZ3D(tmat4x4<T, P> const& m, T s, T t)
{
tmat4x4<T, P> r(1);
r[2][0] = s;
r[2][1] = t;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> reflect2D(tmat3x3<T, P> const& m, tvec3<T, P> const& normal)
{
tmat3x3<T, P> r(static_cast<T>(1));
r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> reflect3D(tmat4x4<T, P> const& m, tvec3<T, P> const& normal)
{
tmat4x4<T, P> r(static_cast<T>(1));
r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x;
r[0][1] = -static_cast<T>(2) * normal.x * normal.y;
r[0][2] = -static_cast<T>(2) * normal.x * normal.z;
r[1][0] = -static_cast<T>(2) * normal.x * normal.y;
r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y;
r[1][2] = -static_cast<T>(2) * normal.y * normal.z;
r[2][0] = -static_cast<T>(2) * normal.x * normal.z;
r[2][1] = -static_cast<T>(2) * normal.y * normal.z;
r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> proj2D(
const tmat3x3<T, P>& m,
const tvec3<T, P>& normal)
{
tmat3x3<T, P> r(static_cast<T>(1));
r[0][0] = static_cast<T>(1) - normal.x * normal.x;
r[0][1] = - normal.x * normal.y;
r[1][0] = - normal.x * normal.y;
r[1][1] = static_cast<T>(1) - normal.y * normal.y;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> proj3D(
const tmat4x4<T, P>& m,
const tvec3<T, P>& normal)
{
tmat4x4<T, P> r(static_cast<T>(1));
r[0][0] = static_cast<T>(1) - normal.x * normal.x;
r[0][1] = - normal.x * normal.y;
r[0][2] = - normal.x * normal.z;
r[1][0] = - normal.x * normal.y;
r[1][1] = static_cast<T>(1) - normal.y * normal.y;
r[1][2] = - normal.y * normal.z;
r[2][0] = - normal.x * normal.z;
r[2][1] = - normal.y * normal.z;
r[2][2] = static_cast<T>(1) - normal.z * normal.z;
return m * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(T scale, T bias)
{
tmat4x4<T, P> result;
result[3] = tvec4<T, P>(tvec3<T, P>(bias), static_cast<T>(1));
result[0][0] = scale;
result[1][1] = scale;
result[2][2] = scale;
return result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(tmat4x4<T, P> const& m, T scale, T bias)
{
return m * scaleBias(scale, bias);
}
}//namespace glm