dungeon/dungeon.vcxproj

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<?xml version="1.0" encoding="UTF-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
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<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|Win32">
<Configuration>MinSizeRel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|Win32">
<Configuration>RelWithDebInfo</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{E0613C51-E74C-3258-8634-C19684B171CF}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<Keyword>Win32Proj</Keyword>
<Platform>Win32</Platform>
<ProjectName>dungeon</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
<VcpkgEnabled>false</VcpkgEnabled>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'" Label="Configuration">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets">
<Import Project="do_not_import_user.props" Condition="exists('do_not_import_user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">E:\Programmering\C++\Dungeon\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dungeon.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dungeon</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">E:\Programmering\C++\Dungeon\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">dungeon.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">dungeon</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">E:\Programmering\C++\Dungeon\MinSizeRel\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">dungeon.dir\MinSizeRel\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">dungeon</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">E:\Programmering\C++\Dungeon\RelWithDebInfo\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">dungeon.dir\RelWithDebInfo\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">dungeon</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">true</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
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<PostBuildEvent>
<Message></Message>
<Command>setlocal
powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/Debug/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/debug/bin -OutVariable out
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
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<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ImportLibrary>E:/Programmering/C++/Dungeon/Debug/dungeon.lib</ImportLibrary>
<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/Debug/dungeon.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
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</Link>
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<AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat></DebugInformationFormat>
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<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/Release/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/bin -OutVariable out
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\glew32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>E:/Programmering/C++/Dungeon/Release/dungeon.lib</ImportLibrary>
<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/Release/dungeon.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
<Version></Version>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<Optimization>MinSpace</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="MinSizeRel";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<DebugInformationFormat></DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/MinSizeRel/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/bin -OutVariable out
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\glew32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>false</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>E:/Programmering/C++/Dungeon/MinSizeRel/dungeon.lib</ImportLibrary>
<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/MinSizeRel/dungeon.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
<Version></Version>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="RelWithDebInfo";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<PostBuildEvent>
<Message></Message>
<Command>setlocal
powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/RelWithDebInfo/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/bin -OutVariable out
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
</PostBuildEvent>
<Link>
<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\glew32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ImportLibrary>E:/Programmering/C++/Dungeon/RelWithDebInfo/dungeon.lib</ImportLibrary>
<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/RelWithDebInfo/dungeon.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
<Version></Version>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="E:\Programmering\C++\Dungeon\CMakeLists.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.9\Modul
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.9\Mod
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.9\
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
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