461 lines
64 KiB
XML
461 lines
64 KiB
XML
|
<?xml version="1.0" encoding="UTF-8"?>
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|||
|
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="MinSizeRel|Win32">
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<Configuration>MinSizeRel</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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|||
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<ProjectConfiguration Include="RelWithDebInfo|Win32">
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<Configuration>RelWithDebInfo</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E0613C51-E74C-3258-8634-C19684B171CF}</ProjectGuid>
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<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
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<Keyword>Win32Proj</Keyword>
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<Platform>Win32</Platform>
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<ProjectName>dungeon</ProjectName>
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<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
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<VcpkgEnabled>false</VcpkgEnabled>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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|||
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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|||
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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|||
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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|||
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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|||
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<ImportGroup Label="PropertySheets">
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<Import Project="do_not_import_user.props" Condition="exists('do_not_import_user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">E:\Programmering\C++\Dungeon\Debug\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dungeon.dir\Debug\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">dungeon</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.exe</TargetExt>
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|||
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">E:\Programmering\C++\Dungeon\Release\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">dungeon.dir\Release\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">dungeon</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.exe</TargetExt>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">E:\Programmering\C++\Dungeon\MinSizeRel\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">dungeon.dir\MinSizeRel\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">dungeon</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">.exe</TargetExt>
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|||
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">false</LinkIncremental>
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|||
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">true</GenerateManifest>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">E:\Programmering\C++\Dungeon\RelWithDebInfo\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">dungeon.dir\RelWithDebInfo\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">dungeon</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">.exe</TargetExt>
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|||
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">true</LinkIncremental>
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|||
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<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">true</GenerateManifest>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<CompileAs>CompileAsCpp</CompileAs>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<ExceptionHandling>Sync</ExceptionHandling>
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<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
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<Optimization>Disabled</Optimization>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_WINDOWS;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Midl>
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<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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</Midl>
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<PostBuildEvent>
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<Message></Message>
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<Command>setlocal
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powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/Debug/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/debug/bin -OutVariable out
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if %errorlevel% neq 0 goto :cmEnd
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:cmEnd
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endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
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:cmErrorLevel
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exit /b %1
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:cmDone
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if %errorlevel% neq 0 goto :VCEnd</Command>
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</PostBuildEvent>
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<Link>
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<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\glew32d.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<ImportLibrary>E:/Programmering/C++/Dungeon/Debug/dungeon.lib</ImportLibrary>
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<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/Debug/dungeon.pdb</ProgramDataBaseFile>
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<SubSystem>Console</SubSystem>
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<Version></Version>
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</Link>
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<ProjectReference>
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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</ProjectReference>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>Release/</AssemblerListingLocation>
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<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<Optimization>MaxSpeed</Optimization>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<WarningLevel>Level3</WarningLevel>
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|
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|||
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<ObjectFileName>$(IntDir)</ObjectFileName>
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|||
|
<DebugInformationFormat></DebugInformationFormat>
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|||
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</ClCompile>
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<ResourceCompile>
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|||
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|||
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<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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|||
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<Midl>
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|||
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<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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|||
|
<HeaderFileName>%(Filename).h</HeaderFileName>
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|||
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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|
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>%(Filename)_p.c</ProxyFileName>
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|||
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</Midl>
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<PostBuildEvent>
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|||
|
<Message></Message>
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|||
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<Command>setlocal
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|||
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powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/Release/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/bin -OutVariable out
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if %errorlevel% neq 0 goto :cmEnd
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:cmEnd
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endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
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:cmErrorLevel
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exit /b %1
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:cmDone
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if %errorlevel% neq 0 goto :VCEnd</Command>
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</PostBuildEvent>
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<Link>
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<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\glew32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
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<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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|||
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<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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|||
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<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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|||
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<ImportLibrary>E:/Programmering/C++/Dungeon/Release/dungeon.lib</ImportLibrary>
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|||
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<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/Release/dungeon.pdb</ProgramDataBaseFile>
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|||
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<SubSystem>Console</SubSystem>
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|||
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<Version></Version>
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|||
|
</Link>
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|||
|
<ProjectReference>
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|||
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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|||
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</ProjectReference>
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|||
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</ItemDefinitionGroup>
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|||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
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|||
|
<ClCompile>
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|||
|
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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|||
|
<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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|||
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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|||
|
<Optimization>MinSpace</Optimization>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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|||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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|||
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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|||
|
<WarningLevel>Level3</WarningLevel>
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|||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="MinSizeRel";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|||
|
<ObjectFileName>$(IntDir)</ObjectFileName>
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|||
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<DebugInformationFormat></DebugInformationFormat>
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|||
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</ClCompile>
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|||
|
<ResourceCompile>
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|||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|||
|
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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|||
|
<Midl>
|
|||
|
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
|||
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
|||
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
|||
|
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
|||
|
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
|||
|
</Midl>
|
|||
|
<PostBuildEvent>
|
|||
|
<Message></Message>
|
|||
|
<Command>setlocal
|
|||
|
powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/MinSizeRel/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/bin -OutVariable out
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
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|||
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exit /b %1
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|||
|
:cmDone
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|||
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if %errorlevel% neq 0 goto :VCEnd</Command>
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|||
|
</PostBuildEvent>
|
|||
|
<Link>
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|||
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<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\glew32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
|||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|||
|
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
|
|||
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|||
|
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
|||
|
<ImportLibrary>E:/Programmering/C++/Dungeon/MinSizeRel/dungeon.lib</ImportLibrary>
|
|||
|
<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/MinSizeRel/dungeon.pdb</ProgramDataBaseFile>
|
|||
|
<SubSystem>Console</SubSystem>
|
|||
|
<Version></Version>
|
|||
|
</Link>
|
|||
|
<ProjectReference>
|
|||
|
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
|||
|
</ProjectReference>
|
|||
|
</ItemDefinitionGroup>
|
|||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
|
|||
|
<ClCompile>
|
|||
|
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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|||
|
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
|
|||
|
<CompileAs>CompileAsCpp</CompileAs>
|
|||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
|||
|
<ExceptionHandling>Sync</ExceptionHandling>
|
|||
|
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
|||
|
<Optimization>MaxSpeed</Optimization>
|
|||
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|||
|
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
|||
|
<WarningLevel>Level3</WarningLevel>
|
|||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="RelWithDebInfo";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|||
|
</ClCompile>
|
|||
|
<ResourceCompile>
|
|||
|
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
</ResourceCompile>
|
|||
|
<Midl>
|
|||
|
<AdditionalIncludeDirectories>E:\Programmering\C++\vcpkg\installed\x86-windows\include\SDL2;E:\Programmering\C++\vcpkg\installed\x86-windows\include;E:\Programmering\C++\Dungeon\libs\kaguya-1.3.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
|
|||
|
<HeaderFileName>%(Filename).h</HeaderFileName>
|
|||
|
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
|
|||
|
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
|
|||
|
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
|
|||
|
</Midl>
|
|||
|
<PostBuildEvent>
|
|||
|
<Message></Message>
|
|||
|
<Command>setlocal
|
|||
|
powershell -noprofile -executionpolicy Bypass -file E:/Programmering/C++/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary E:/Programmering/C++/Dungeon/RelWithDebInfo/dungeon.exe -installedDir E:/Programmering/C++/vcpkg/installed/x86-windows/bin -OutVariable out
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
</PostBuildEvent>
|
|||
|
<Link>
|
|||
|
<AdditionalDependencies>glu32.lib;opengl32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\manual-link\SDL2main.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\SDL2.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\lib\glew32.lib;E:\Programmering\C++\vcpkg\installed\x86-windows\debug\lib\lua.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
|
|||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|||
|
<AdditionalOptions>%(AdditionalOptions) /machine:X86</AdditionalOptions>
|
|||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|||
|
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
|||
|
<ImportLibrary>E:/Programmering/C++/Dungeon/RelWithDebInfo/dungeon.lib</ImportLibrary>
|
|||
|
<ProgramDataBaseFile>E:/Programmering/C++/Dungeon/RelWithDebInfo/dungeon.pdb</ProgramDataBaseFile>
|
|||
|
<SubSystem>Console</SubSystem>
|
|||
|
<Version></Version>
|
|||
|
</Link>
|
|||
|
<ProjectReference>
|
|||
|
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
|||
|
</ProjectReference>
|
|||
|
</ItemDefinitionGroup>
|
|||
|
<ItemGroup>
|
|||
|
<CustomBuild Include="E:\Programmering\C++\Dungeon\CMakeLists.txt">
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.9\Modul
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkObjects>
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.9\Mod
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkObjects>
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">E:/Programmering/C++/Dungeon/CMakeLists.txt;E:\Programmering\C++\Dungeon\CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;E:\Programmering\C++\vcpkg\scripts\cmake\vcpkg_get_windows_sdk.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystem.cmake.in;E:\Programmering\C++\Dungeon\CMakeFiles\3.9.2\CMakeSystem.cmake;E:\Programmering\C++\vcpkg\scripts\buildsystems\vcpkg.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCXXCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Platform\Windows-Determine-CXX.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ADSP-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\ARMCC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\AppleClang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Borland-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Clang-DetermineCompilerInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Comeau-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Compaq-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Cray-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Embarcadero-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Fujitsu-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GHS-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\GNU-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\HP-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IAR-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Intel-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MIPSpro-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\MSVC-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\NVIDIA-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\OpenWatcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PGI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\PathScale-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SCO-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\SunPro-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\TI-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\VisualAge-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\Watcom-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\XL-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\zOS-CXX-DetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\Compiler\IBMCPP-CXX-DetermineVersionInternal.cmake;C:\Program Files\CMake\share\cmake-3.9\Modules\CompilerId\VS-10.vcxproj.in;C:\Program Files\CMake\share\cmake-3.9\
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">E:\Programmering\C++\Dungeon\CMakeFiles\generate.stamp</Outputs>
|
|||
|
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">false</LinkObjects>
|
|||
|
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Building Custom Rule E:/Programmering/C++/Dungeon/CMakeLists.txt</Message>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">setlocal
|
|||
|
"C:\Program Files\CMake\bin\cmake.exe" -HE:/Programmering/C++/Dungeon -BE:/Programmering/C++/Dungeon --check-stamp-file E:/Programmering/C++/Dungeon/CMakeFiles/generate.stamp
|
|||
|
if %errorlevel% neq 0 goto :cmEnd
|
|||
|
:cmEnd
|
|||
|
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
|
|||
|
:cmErrorLevel
|
|||
|
exit /b %1
|
|||
|
:cmDone
|
|||
|
if %errorlevel% neq 0 goto :VCEnd</Command>
|
|||
|
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