26 lines
909 B
Lua
26 lines
909 B
Lua
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return {
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hero = { -- actor id
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name = "Hero", -- default name of the actor
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player_controlled = true, -- wether it is controlled by the player
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health = "6", -- starting & max health
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strength = "2", -- strength
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glyph_id = '@', -- sprite id for the glyph, chars gets converted to ints
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glyph_color = {.1, .4, .9, 1}, -- color tint for the glyph
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},
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goblin = {
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name = "Goblin",
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player_controlled = false,
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health = "4",
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strength = "1",
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glyph_id = 'g',
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glyph_color = {.1, .7, .2, 1},
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},
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shaman = {
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name = "Shaman",
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player_controlled = false,
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health = "2",
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strength = "1",
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glyph_id = 'g',
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glyph_color = {.1, .7, .5, 1},
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},
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}
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