New bmp fixed it???

This commit is contained in:
Adrian Hedqvist 2017-09-18 18:18:04 +02:00
parent b6fb433457
commit 328fd40a55
3 changed files with 5 additions and 4 deletions

View file

@ -12,4 +12,5 @@ void main() {
if (col.rgb == vec3(1.0, 0.0, 1.0))
discard;
color = col * colortint;
//color = colortint;
}

View file

@ -24,8 +24,7 @@ int main(int argc, char* argv[]) {
Renderer* renderer;
Input* input;
setenv("MESA_DEBUG", "", 0);
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
//setenv("MESA_DEBUG", "", 0);
Config cfg = Config("dungeon.cfg");
cfg.load();
@ -39,13 +38,14 @@ int main(int argc, char* argv[]) {
int err = 0;
err = SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO);
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_DEBUG);
if (err != 0) {
const char* error = SDL_GetError();
SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "%s", error);
SDL_Quit();
return 1;
}
SDL_Log("SDL initialized.\n");
SDL_LogVerbose(SDL_LOG_CATEGORY_SYSTEM,"SDL initialized.\n");
renderer = new Renderer();
if (!renderer->Init("Dungeon", windowWidth, windowHeight)) {

View file

@ -253,7 +253,7 @@ Texture * Renderer::LoadTexture(std::string path) {
mode = GL_RGBA;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);