Builds but opengl linking errors on windows

This commit is contained in:
Adrian Hedqvist 2017-09-17 15:59:32 +02:00
parent 60fe53ff06
commit 6a31952257
268 changed files with 58117 additions and 22 deletions

View file

@ -6,21 +6,9 @@ project(dungeon)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${dungeon_SOURCE_DIR}/cmake") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${dungeon_SOURCE_DIR}/cmake")
if(MSVC)
if(DEFINED GLEW_PATH)
list(APPEND CMAKE_PREFIX_PATH ${GLEW_PATH})
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
list(APPEND CMAKE_PREFIX_PATH "${GLEW_PATH}/lib/Release/x64")
else()
list(APPEND CMAKE_PREFIX_PATH "${GLEW_PATH}/lib/Release/Win32")
endif()
endif(DEFINED GLEW_PATH)
endif(MSVC)
find_package(SDL2 REQUIRED) find_package(SDL2 REQUIRED)
find_package(GLEW REQUIRED) include_directories(${SDL2_INCLUDE_DIR} "libs/glm")
include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS} "${dungeon_SOURCE_DIR}/libs/glm") link_libraries(${SDL2_LIBRARY})
link_libraries(${SDL2_LIBRARY} ${GLEW_LIBRARIES})
file(GLOB SOURCES "src/*.cpp") file(GLOB SOURCES "src/*.cpp" "src/*.c" "src/*.h")
add_executable(dungeon ${SOURCES}) add_executable(dungeon ${SOURCES})

View file

@ -2,9 +2,8 @@
:: Set your paths here :: Set your paths here
set SDL2_PATH="E:\Programmering\C++\_libs\SDL2-2.0.5" set SDL2_PATH="E:\Programmering\C++\_libs\SDL2-2.0.5"
set GLEW_PATH="E:\Programmering\C++\_libs\GLEW-2.1.0"
mkdir build mkdir build
cd build cd build
cmake -D SDL2_PATH=%SDL2_PATH% -D GLEW_PATH=%GLEW_PATH% .. cmake build -D SDL2_PATH:STRING=%SDL2_PATH% ..
cd .. cd ..

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