Fixed a bad log
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4d7754ac77
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b9a26bfe5a
1 changed files with 2 additions and 2 deletions
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@ -235,12 +235,12 @@ void Renderer::ImguiNewFrame() {
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ImGui_ImplSdlGL3_NewFrame(window);
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}
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Texture * Renderer::LoadTexture(std::string path) {
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SDL_Log("Loading texture: %s\n", path);
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auto it = textures.find(path);
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if (it == textures.end()) {
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SDL_Log("Loading texture: %s\n", path.c_str());
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// Texture not loaded, let's load it.
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SDL_Surface* surface = SDL_LoadBMP(path.c_str());
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if (surface != NULL) {
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if (surface != NULL) {
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GLuint textureId;
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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