Fixed a bad log

This commit is contained in:
Adrian Hedqvist 2017-09-17 22:16:23 +02:00
parent 4d7754ac77
commit b9a26bfe5a

View file

@ -235,12 +235,12 @@ void Renderer::ImguiNewFrame() {
ImGui_ImplSdlGL3_NewFrame(window); ImGui_ImplSdlGL3_NewFrame(window);
} }
Texture * Renderer::LoadTexture(std::string path) { Texture * Renderer::LoadTexture(std::string path) {
SDL_Log("Loading texture: %s\n", path);
auto it = textures.find(path); auto it = textures.find(path);
if (it == textures.end()) { if (it == textures.end()) {
SDL_Log("Loading texture: %s\n", path.c_str());
// Texture not loaded, let's load it. // Texture not loaded, let's load it.
SDL_Surface* surface = SDL_LoadBMP(path.c_str()); SDL_Surface* surface = SDL_LoadBMP(path.c_str());
if (surface != NULL) { if (surface != NULL) {
GLuint textureId; GLuint textureId;
glGenTextures(1, &textureId); glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId); glBindTexture(GL_TEXTURE_2D, textureId);