dungeon/libs/kaguya-1.3.2/include/kaguya/native_function.hpp
Adrian Hedqvist ec131d8bda Too much stuff
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00

968 lines
37 KiB
C++

// Copyright satoren
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include <string>
#include <vector>
#include <iterator>
#include "kaguya/config.hpp"
#include "kaguya/utility.hpp"
#include "kaguya/type.hpp"
#include "kaguya/lua_ref.hpp"
#if KAGUYA_USE_CPP11
#include "kaguya/native_function_cxx11.hpp"
#else
#include "kaguya/native_function_cxx03.hpp"
#endif
#include "kaguya/function_tuple_def.hpp"
namespace kaguya {
struct FunctionImpl {
virtual int invoke(lua_State *state) = 0;
virtual std::string argTypesName() const = 0;
virtual bool checkArgTypes(lua_State *state) const = 0;
virtual bool strictCheckArgTypes(lua_State *state) const = 0;
virtual int minArgCount() const = 0;
virtual int maxArgCount() const = 0;
virtual ~FunctionImpl() {}
};
struct PolymorphicInvoker {
typedef standard::shared_ptr<FunctionImpl> holder_type;
PolymorphicInvoker(const holder_type &fptr) : fnc(fptr) {}
int invoke(lua_State *state) const { return fnc->invoke(state); }
std::string argTypesName() const { return fnc->argTypesName(); }
bool checkArgTypes(lua_State *state) const {
return fnc->checkArgTypes(state);
}
bool strictCheckArgTypes(lua_State *state) const {
return fnc->strictCheckArgTypes(state);
}
int minArgCount() const { return fnc->minArgCount(); }
int maxArgCount() const { return fnc->maxArgCount(); }
~PolymorphicInvoker() {}
private:
holder_type fnc;
};
struct PolymorphicMemberInvoker : PolymorphicInvoker {
PolymorphicMemberInvoker(const holder_type &fptr)
: PolymorphicInvoker(fptr) {}
};
namespace nativefunction {
template <size_t INDEX, typename F>
typename lua_type_traits<typename util::ArgumentType<INDEX, F>::type>::get_type
getArgument(lua_State *state) {
return lua_type_traits<typename util::ArgumentType<INDEX, F>::type>::get(
state, INDEX + 1);
}
template <typename T, typename Enable = void>
struct is_callable
: traits::integral_constant<
bool, !traits::is_same<
void, typename util::FunctionSignature<T>::type>::value> {};
template <class MemType, class T>
struct is_callable<MemType T::*> : traits::integral_constant<bool, true> {};
template <typename T>
struct is_callable<ConstructorFunctor<T> >
: traits::integral_constant<bool, true> {};
// for constructors
template <class T> int call(lua_State *state, ConstructorFunctor<T> &con) {
return con(state);
}
template <class T>
int call(lua_State *state, const ConstructorFunctor<T> &con) {
return con(state);
}
template <class T>
bool checkArgTypes(lua_State *state, const ConstructorFunctor<T> &con,
int opt_count = 0) {
return con.checkArgTypes(state, opt_count);
}
template <class T>
bool strictCheckArgTypes(lua_State *state, const ConstructorFunctor<T> &con,
int opt_count = 0) {
return con.strictCheckArgTypes(state, opt_count);
}
template <class T> std::string argTypesName(const ConstructorFunctor<T> &con) {
return con.argTypesName();
}
template <class T> int minArgCount(const ConstructorFunctor<T> &) {
return ConstructorFunctor<T>::signature_type::argument_count;
}
template <class T> int maxArgCount(const ConstructorFunctor<T> &) {
return ConstructorFunctor<T>::signature_type::argument_count;
}
// for data member
// using is_member_function_pointer in MSVC2010 : fatal error LNK1179: invalid
// or corrupt file: duplicate COMDAT
// '?value@?$result_@P8ABC@test_02_classreg@@AE?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ@?$is_mem_fun_pointer_select@$0A@@detail@boost@@2_NB'
template <class MemType, class T>
typename traits::enable_if<traits::is_object<MemType>::value, int>::type
call(lua_State *state, MemType T::*mptr) {
T *this_ = lua_type_traits<T *>::get(state, 1);
if (lua_gettop(state) == 1) {
if (!this_) {
const T &this_ = lua_type_traits<const T &>::get(state, 1);
if (is_usertype<MemType>::value && !traits::is_pointer<MemType>::value) {
return util::push_args(
state, standard::reference_wrapper<const MemType>(this_.*mptr));
} else {
return util::push_args(state, this_.*mptr);
}
} else {
if (is_usertype<MemType>::value && !traits::is_pointer<MemType>::value) {
return util::push_args(
state, standard::reference_wrapper<MemType>(this_->*mptr));
} else {
return util::push_args(state, this_->*mptr);
}
}
} else {
if (!this_) {
throw LuaTypeMismatch();
}
this_->*mptr = lua_type_traits<MemType>::get(state, 2);
return 0;
}
}
template <class MemType, class T>
typename traits::enable_if<traits::is_object<MemType>::value, bool>::type
checkArgTypes(lua_State *state, MemType T::*, int opt_count = 0) {
KAGUYA_UNUSED(opt_count);
if (lua_gettop(state) >= 2) {
// setter typecheck
return lua_type_traits<MemType>::checkType(state, 2) &&
lua_type_traits<T>::checkType(state, 1);
}
// getter typecheck
return lua_type_traits<T>::checkType(state, 1);
}
template <class MemType, class T>
typename traits::enable_if<traits::is_object<MemType>::value, bool>::type
strictCheckArgTypes(lua_State *state, MemType T::*, int opt_count = 0) {
KAGUYA_UNUSED(opt_count);
if (lua_gettop(state) == 2) {
// setter typecheck
return lua_type_traits<MemType>::strictCheckType(state, 2) &&
lua_type_traits<T>::strictCheckType(state, 1);
}
// getter typecheck
return lua_type_traits<T>::strictCheckType(state, 1);
}
template <class MemType, class T>
typename traits::enable_if<traits::is_object<MemType>::value, std::string>::type
argTypesName(MemType T::*) {
return util::pretty_name(typeid(T *)) + ",[OPT] " +
util::pretty_name(typeid(MemType));
}
template <class MemType, class T>
typename traits::enable_if<traits::is_object<MemType>::value, int>::type
minArgCount(MemType T::*) {
return 1;
}
template <class MemType, class T>
typename traits::enable_if<traits::is_object<MemType>::value, int>::type
maxArgCount(MemType T::*) {
return 2;
}
inline int call(lua_State *state, const PolymorphicInvoker &f) {
return f.invoke(state);
}
inline int call(lua_State *state, PolymorphicInvoker &f) {
return f.invoke(state);
}
inline bool checkArgTypes(lua_State *state, const PolymorphicInvoker &f) {
return f.checkArgTypes(state);
}
inline bool strictCheckArgTypes(lua_State *state, const PolymorphicInvoker &f) {
return f.strictCheckArgTypes(state);
}
inline std::string argTypesName(const PolymorphicInvoker &f) {
return f.argTypesName();
}
inline int minArgCount(const PolymorphicInvoker &f) { return f.minArgCount(); }
inline int maxArgCount(const PolymorphicInvoker &f) { return f.maxArgCount(); }
template <>
struct is_callable<PolymorphicInvoker> : traits::integral_constant<bool, true> {
};
inline int call(lua_State *state, const PolymorphicMemberInvoker &f) {
return f.invoke(state);
}
inline int call(lua_State *state, PolymorphicMemberInvoker &f) {
return f.invoke(state);
}
inline bool checkArgTypes(lua_State *state, const PolymorphicMemberInvoker &f) {
return f.checkArgTypes(state);
}
inline bool strictCheckArgTypes(lua_State *state,
const PolymorphicMemberInvoker &f) {
return f.strictCheckArgTypes(state);
}
inline std::string argTypesName(const PolymorphicMemberInvoker &f) {
return f.argTypesName();
}
inline int minArgCount(const PolymorphicMemberInvoker &f) {
return f.minArgCount();
}
inline int maxArgCount(const PolymorphicMemberInvoker &f) {
return f.maxArgCount();
}
template <>
struct is_callable<PolymorphicMemberInvoker>
: traits::integral_constant<bool, true> {};
}
class VariadicArgType {
public:
VariadicArgType(lua_State *state, int startIndex)
: state_(state), startIndex_(startIndex),
endIndex_(lua_gettop(state) + 1) {
if (startIndex_ > endIndex_) {
endIndex_ = startIndex_;
}
}
template <typename T> operator std::vector<T>() const {
if (startIndex_ >= endIndex_) {
return std::vector<T>();
}
std::vector<T> result;
result.reserve(endIndex_ - startIndex_);
for (int index = startIndex_; index < endIndex_; ++index) {
result.push_back(lua_type_traits<T>::get(state_, index));
}
return result;
}
struct reference : public Ref::StackRef,
public detail::LuaVariantImpl<reference> {
reference(lua_State *s, int index) : Ref::StackRef(s, index, false) {}
const reference *operator->() const { return this; }
};
struct iterator {
typedef std::random_access_iterator_tag iterator_category;
typedef VariadicArgType::reference reference;
typedef int difference_type;
typedef reference value_type;
typedef reference *pointer;
iterator() : state_(0), stack_index_(0) {}
iterator(lua_State *state, int index)
: state_(state), stack_index_(index) {}
reference operator*() const { return reference(state_, stack_index_); }
reference operator->() const { return reference(state_, stack_index_); }
iterator &operator++() {
stack_index_++;
return *this;
}
iterator operator++(int) { return iterator(state_, stack_index_++); }
iterator &operator+=(int n) {
stack_index_ += n;
return *this;
}
iterator operator+(int n) const {
return iterator(state_, stack_index_ + n);
}
iterator &operator--() {
stack_index_--;
return *this;
}
iterator operator--(int) { return iterator(state_, stack_index_--); }
iterator &operator-=(int n) {
stack_index_ -= n;
return *this;
}
iterator operator-(int n) const {
return iterator(state_, stack_index_ - n);
}
difference_type operator-(const iterator &n) {
return stack_index_ - n.stack_index_;
}
reference operator[](difference_type offset) const {
return reference(state_, stack_index_ + offset);
}
/**
* @name relational operators
* @brief
*/
//@{
bool operator==(const iterator &other) const {
return state_ == other.state_ && stack_index_ == other.stack_index_;
}
bool operator!=(const iterator &other) const { return !(*this == other); }
bool operator<(const iterator &other) const {
return stack_index_ < other.stack_index_;
}
bool operator>(const iterator &other) const { return other < *this; }
bool operator<=(const iterator &other) const { return other >= *this; }
bool operator>=(const iterator &other) const { return !(*this < other); }
//@}
private:
lua_State *state_;
int stack_index_;
};
typedef iterator const_iterator;
typedef reference const_reference;
typedef reference value_type;
iterator begin() { return iterator(state_, startIndex_); }
iterator end() { return iterator(state_, endIndex_); }
const_iterator cbegin() { return const_iterator(state_, startIndex_); }
const_iterator cend() { return const_iterator(state_, endIndex_); }
template <typename T>
typename lua_type_traits<T>::get_type at(size_t index) const {
if (index >= size()) {
throw std::out_of_range("variadic arguments out of range");
}
return lua_type_traits<T>::get(state_,
startIndex_ + static_cast<int>(index));
}
reference at(size_t index) const {
if (index >= size()) {
throw std::out_of_range("variadic arguments out of range");
}
return reference(state_, startIndex_ + static_cast<int>(index));
}
reference operator[](size_t index) const {
return reference(state_, startIndex_ + static_cast<int>(index));
}
size_t size() const { return endIndex_ - startIndex_; }
size_t empty() const { return endIndex_ == startIndex_; }
private:
lua_State *state_;
int startIndex_;
int endIndex_;
};
inline VariadicArgType::iterator operator+(int n,
const VariadicArgType::iterator &i) {
return i + n;
}
/// @ingroup lua_type_traits
/// @brief lua_type_traits for VariadicArgType
template <> struct lua_type_traits<VariadicArgType> {
typedef VariadicArgType get_type;
static bool strictCheckType(lua_State *l, int index) {
KAGUYA_UNUSED(l);
KAGUYA_UNUSED(index);
return true;
}
static bool checkType(lua_State *l, int index) {
KAGUYA_UNUSED(l);
KAGUYA_UNUSED(index);
return true;
}
static get_type get(lua_State *l, int index) {
return VariadicArgType(l, index);
}
};
namespace nativefunction {
static const int MAX_OVERLOAD_SCORE = 255;
template <typename Fn>
uint8_t compute_function_matching_score(lua_State *state, const Fn &fn) {
int argcount = lua_gettop(state);
if (strictCheckArgTypes(state, fn)) {
const int minargcount = minArgCount(fn);
const int maxargcount = maxArgCount(fn);
if (minargcount <= argcount && maxargcount >= argcount) {
return MAX_OVERLOAD_SCORE;
} else {
int diff = std::min(std::abs(argcount - minargcount),
std::abs(argcount - maxargcount));
return std::max(100 - diff, 51);
}
} else if (checkArgTypes(state, fn)) {
const int minargcount = minArgCount(fn);
const int maxargcount = maxArgCount(fn);
if (minargcount <= argcount && maxargcount >= argcount) {
return 200;
} else {
int diff = std::min(std::abs(argcount - minargcount),
std::abs(argcount - maxargcount));
return std::max(50 - diff, 1);
}
} else {
return 0;
}
}
inline int pushArgmentTypeNames(lua_State *state, int top) {
for (int i = 1; i <= top; i++) {
if (i != 1) {
lua_pushliteral(state, ",");
}
int type = lua_type(state, i);
if (type == LUA_TUSERDATA) {
int nametype = luaL_getmetafield(state, i, "__name");
if (nametype != LUA_TSTRING) {
lua_pop(state, 1);
lua_pushstring(state, lua_typename(state, type));
}
} else {
lua_pushstring(state, lua_typename(state, type));
}
}
return lua_gettop(state) - top;
}
}
#if KAGUYA_USE_CPP11
namespace detail {
template <typename Fn, typename... Functions>
void function_match_scoring(lua_State *state, uint8_t *score_array,
int current_index, const Fn &fn) {
score_array[current_index] =
nativefunction::compute_function_matching_score(state, fn);
}
template <typename Fn, typename... Functions>
void function_match_scoring(lua_State *state, uint8_t *score_array,
int current_index, const Fn &fn,
const Functions &... fns) {
score_array[current_index] =
nativefunction::compute_function_matching_score(state, fn);
if (score_array[current_index] < nativefunction::MAX_OVERLOAD_SCORE) {
function_match_scoring(state, score_array, current_index + 1, fns...);
}
}
template <typename... Functions>
int best_function_index(lua_State *state, const Functions &... fns) {
static const int fncount = sizeof...(fns);
uint8_t score[fncount] = {};
function_match_scoring(state, score, 0, fns...);
uint8_t best_score = 0;
int best_score_index = -1;
for (int i = 0; i < fncount; ++i) {
if (best_score < score[i]) {
best_score = score[i];
best_score_index = i;
if (best_score == nativefunction::MAX_OVERLOAD_SCORE) {
break;
}
}
}
return best_score_index;
}
template <typename Fn>
int invoke_index(lua_State *state, int index, int current_index, Fn &&fn) {
KAGUYA_UNUSED(index);
KAGUYA_UNUSED(current_index);
return nativefunction::call(state, fn);
}
template <typename Fn, typename... Functions>
int invoke_index(lua_State *state, int index, int current_index, Fn &&fn,
Functions &&... fns) {
if (index == current_index) {
return nativefunction::call(state, fn);
} else {
return invoke_index(state, index, current_index + 1, fns...);
}
}
template <typename Fun> int best_match_invoke(lua_State *state, Fun &&fn) {
return nativefunction::call(state, fn);
}
template <typename Fun, typename... Functions>
int best_match_invoke(lua_State *state, Fun &&fn, Functions &&... fns) {
int index = best_function_index(state, fn, fns...);
if (index >= 0) {
assert(size_t(index) <= sizeof...(fns));
return invoke_index(state, index, 0, fn, fns...);
} else {
throw LuaTypeMismatch();
}
return 0;
}
template <typename TupleType, std::size_t... S>
int invoke_tuple_impl(lua_State *state, TupleType &&tuple,
nativefunction::index_tuple<S...>) {
return best_match_invoke(state, fntuple::get<S>(tuple)...);
}
template <typename TupleType>
int invoke_tuple(lua_State *state, TupleType &&tuple) {
typedef typename std::decay<TupleType>::type ttype;
typedef typename nativefunction::index_range<
0, fntuple::tuple_size<ttype>::value>::type indexrange;
return invoke_tuple_impl(state, tuple, indexrange());
}
template <typename Fun>
void push_arg_typename(lua_State *state, const Fun &fn) {
lua_pushliteral(state, "\t\t");
lua_pushstring(state, nativefunction::argTypesName(fn).c_str());
lua_pushliteral(state, "\n");
}
template <typename Fun, typename... Functions>
void push_arg_typename(lua_State *state, const Fun &fn,
const Functions &... fns) {
lua_pushliteral(state, "\t\t");
lua_pushstring(state, nativefunction::argTypesName(fn).c_str());
lua_pushliteral(state, "\n");
push_arg_typename(state, fns...);
}
template <typename TupleType, std::size_t... S>
void push_arg_typename_tuple_impl(lua_State *state, TupleType &&tuple,
nativefunction::index_tuple<S...>) {
return push_arg_typename(state, fntuple::get<S>(tuple)...);
}
template <typename TupleType>
void push_arg_typename_tuple(lua_State *state, TupleType &&tuple) {
typedef typename std::decay<TupleType>::type ttype;
typedef typename nativefunction::index_range<
0, fntuple::tuple_size<ttype>::value>::type indexrange;
return push_arg_typename_tuple_impl(state, tuple, indexrange());
}
}
#else
namespace detail {
#define KAGUYA_FUNCTION_SCOREING(N) \
if (currentbestscore < nativefunction::MAX_OVERLOAD_SCORE) { \
int score = nativefunction::compute_function_matching_score( \
state, fntuple::get<N - 1>(tuple)); \
if (currentbestscore < score) { \
currentbestscore = score; \
currentbestindex = N; \
} \
}
#define KAGUYA_FUNCTION_INVOKE(N) \
if (currentbestindex == N) { \
return nativefunction::call(state, fntuple::get<N - 1>(tuple)); \
}
#define KAGUYA_ARG_PUSH_TYPENAMES(N) \
lua_pushliteral(state, "\t\t"); \
lua_pushstring( \
state, \
nativefunction::argTypesName(fntuple::get<N - 1>(tuple)).c_str()); \
lua_pushliteral(state, "\n");
#define KAGUYA_TEMPLATE_PARAMETER(N) template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)>
#define KAGUYA_TUPLE_INVOKE_DEF(N) \
KAGUYA_TEMPLATE_PARAMETER(N) \
int invoke_tuple(lua_State *state, \
fntuple::tuple<KAGUYA_PP_TEMPLATE_ARG_REPEAT(N)> &tuple) { \
if (N == 1) { \
return nativefunction::call(state, fntuple::get<0>(tuple)); \
} \
int32_t currentbestscore = 0; \
int32_t currentbestindex = -1; \
KAGUYA_PP_REPEAT(N, KAGUYA_FUNCTION_SCOREING); \
KAGUYA_PP_REPEAT(N, KAGUYA_FUNCTION_INVOKE); \
throw LuaTypeMismatch(); \
} \
KAGUYA_TEMPLATE_PARAMETER(N) \
void push_arg_typename_tuple( \
lua_State *state, \
fntuple::tuple<KAGUYA_PP_TEMPLATE_ARG_REPEAT(N)> &tuple) { \
KAGUYA_PP_REPEAT(N, KAGUYA_ARG_PUSH_TYPENAMES); \
}
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_OVERLOADS, KAGUYA_TUPLE_INVOKE_DEF)
#undef KAGUYA_TEMPLATE_PARAMETER
#undef KAGUYA_TUPLE_INVOKE_DEF
#undef KAGUYA_ARG_TYPENAMES
#undef KAGUYA_FUNCTION_INVOKE
#undef KAGUYA_FUNCTION_SCOREING
template <typename TupleType>
int invoke_tuple(lua_State *state, TupleType &tuple) {
KAGUYA_UNUSED(state);
KAGUYA_UNUSED(tuple);
return 0;
}
}
#endif
template <typename FunctionTuple> struct FunctionInvokerType {
FunctionTuple functions;
FunctionInvokerType(const FunctionTuple &t) : functions(t) {}
};
template <typename T>
inline FunctionInvokerType<fntuple::tuple<T> > function(T f) {
KAGUYA_STATIC_ASSERT(
nativefunction::is_callable<typename traits::decay<T>::type>::value,
"argument need callable");
return FunctionInvokerType<fntuple::tuple<T> >(fntuple::tuple<T>(f));
}
template <typename FTYPE, typename T>
inline FunctionInvokerType<fntuple::tuple<standard::function<FTYPE> > >
function(T f) {
return FunctionInvokerType<fntuple::tuple<standard::function<FTYPE> > >(
fntuple::tuple<standard::function<FTYPE> >(standard::function<FTYPE>(f)));
}
#if KAGUYA_USE_CPP11
template <typename... Functions>
FunctionInvokerType<fntuple::tuple<Functions...> > overload(Functions... fns) {
return FunctionInvokerType<fntuple::tuple<Functions...> >(
fntuple::tuple<Functions...>(fns...));
}
#else
#define KAGUYA_FOVERLOAD_DEF(N) \
template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> \
FunctionInvokerType<fntuple::tuple<KAGUYA_PP_TEMPLATE_ARG_REPEAT(N)> > \
overload(KAGUYA_PP_ARG_DEF_REPEAT(N)) { \
typedef typename fntuple::tuple<KAGUYA_PP_TEMPLATE_ARG_REPEAT(N)> ttype; \
return FunctionInvokerType<ttype>(ttype(KAGUYA_PP_ARG_REPEAT(N))); \
}
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_OVERLOADS, KAGUYA_FOVERLOAD_DEF)
#undef KAGUYA_FOVERLOAD_DEF
#endif
struct luacfunction {
lua_CFunction ptr;
luacfunction(lua_CFunction f) : ptr(f) {}
operator lua_CFunction() { return ptr; }
};
/// @ingroup lua_type_traits
/// @brief lua_type_traits for FunctionInvokerType
template <typename FunctionTuple>
struct lua_type_traits<FunctionInvokerType<FunctionTuple> > {
typedef FunctionInvokerType<FunctionTuple> userdatatype;
typedef const FunctionInvokerType<FunctionTuple> &push_type;
static const char *build_arg_error_message(lua_State *state, const char *msg,
FunctionTuple *tuple) {
int stack_top = lua_gettop(state);
if (msg) {
lua_pushstring(state, msg);
}
lua_pushliteral(state, "Argument mismatch:");
nativefunction::pushArgmentTypeNames(state, stack_top);
lua_pushliteral(state, "\t candidate is:\n");
detail::push_arg_typename_tuple(state, *tuple);
lua_concat(state, lua_gettop(state) - stack_top);
return lua_tostring(state, -1);
}
static int invoke(lua_State *state) {
FunctionTuple *t = static_cast<FunctionTuple *>(
lua_touserdata(state, lua_upvalueindex(1)));
if (t) {
try {
return detail::invoke_tuple(state, *t);
} catch (LuaTypeMismatch &e) {
if (strcmp(e.what(), "type mismatch!!") == 0) {
util::traceBack(state, build_arg_error_message(state, "maybe...", t));
} else {
util::traceBack(state, e.what());
}
} catch (std::exception &e) {
util::traceBack(state, e.what());
} catch (...) {
util::traceBack(state, "Unknown exception");
}
}
return lua_error(state);
}
inline static int tuple_destructor(lua_State *state) {
FunctionTuple *f = static_cast<FunctionTuple *>(lua_touserdata(state, 1));
if (f) {
f->~FunctionTuple();
}
return 0;
}
static int push(lua_State *state, push_type fns) {
void *ptr = lua_newuserdata(state, sizeof(FunctionTuple));
new (ptr) FunctionTuple(fns.functions);
lua_createtable(state, 0, 2);
lua_pushcclosure(state, &tuple_destructor, 0);
lua_setfield(state, -2, "__gc");
lua_pushvalue(state, -1);
lua_setfield(state, -1, "__index");
lua_setmetatable(state, -2);
lua_pushcclosure(state, &invoke, 1);
return 1;
}
};
/// @ingroup lua_type_traits
/// @brief lua_type_traits for c function
template <typename T>
struct lua_type_traits<
T, typename traits::enable_if<traits::is_function<
typename traits::remove_pointer<T>::type>::value>::type> {
static int push(lua_State *l, T f) {
return util::one_push(l, kaguya::function(f));
}
};
/// @ingroup lua_type_traits
/// @brief lua_type_traits for luacfunction
template <> struct lua_type_traits<luacfunction> {
typedef luacfunction push_type;
typedef luacfunction get_type;
static bool strictCheckType(lua_State *l, int index) {
return lua_iscfunction(l, index) != 0;
}
static bool checkType(lua_State *l, int index) {
return lua_iscfunction(l, index) != 0;
}
static get_type get(lua_State *l, int index) {
return lua_tocfunction(l, index);
}
static int push(lua_State *l, push_type f) {
lua_pushcfunction(l, f);
return 1;
}
};
/// @ingroup lua_type_traits
/// @brief lua_type_traits for std::function or boost::function
template <typename T> struct lua_type_traits<standard::function<T> > {
typedef const standard::function<T> &push_type;
typedef standard::function<T> get_type;
static bool strictCheckType(lua_State *l, int index) {
return lua_type(l, index) == LUA_TFUNCTION;
}
static bool checkType(lua_State *l, int index) {
return lua_type(l, index) == LUA_TFUNCTION;
}
static get_type get(lua_State *l, int index) {
if (!l || lua_type(l, index) != LUA_TFUNCTION) {
return get_type();
}
lua_pushvalue(l, index);
return get_type(LuaFunction(l, StackTop()));
}
static int push(lua_State *l, push_type v) {
return util::one_push(l, kaguya::function(v));
}
};
template <typename F,
typename Ret = typename util::FunctionSignature<F>::type::result_type>
struct OverloadFunctionImpl : kaguya::FunctionImpl {
typedef Ret result_type;
typedef typename util::FunctionSignature<F>::type::c_function_type
c_function_type;
virtual result_type invoke_type(lua_State *state) = 0;
virtual int invoke(lua_State *state) {
return util::push_args(state, invoke_type(state));
}
virtual std::string argTypesName() const {
return nativefunction::argTypesName(c_function_type(0),
maxArgCount() - minArgCount());
}
virtual bool checkArgTypes(lua_State *state) const {
return kaguya::nativefunction::checkArgTypes(state, c_function_type(0),
maxArgCount() - minArgCount());
}
virtual bool strictCheckArgTypes(lua_State *state) const {
return kaguya::nativefunction::strictCheckArgTypes(
state, c_function_type(0), maxArgCount() - minArgCount());
}
};
template <typename F>
struct OverloadFunctionImpl<F, void> : kaguya::FunctionImpl {
typedef void result_type;
typedef typename util::FunctionSignature<F>::type::c_function_type
c_function_type;
virtual result_type invoke_type(lua_State *state) = 0;
virtual int invoke(lua_State *state) {
invoke_type(state);
return 0;
}
virtual std::string argTypesName() const {
return nativefunction::argTypesName(c_function_type(0),
maxArgCount() - minArgCount());
}
virtual bool checkArgTypes(lua_State *state) const {
return kaguya::nativefunction::checkArgTypes(state, c_function_type(0),
maxArgCount() - minArgCount());
}
virtual bool strictCheckArgTypes(lua_State *state) const {
return kaguya::nativefunction::strictCheckArgTypes(
state, c_function_type(0), maxArgCount() - minArgCount());
}
};
}
#define KAGUYA_INTERNAL_OVERLOAD_FUNCTION_GET_REP(N) \
getArgument<N - 1, F>(state)
#define KAGUYA_INTERNAL_OVERLOAD_FUNCTION_GET_REPEAT(N) \
KAGUYA_PP_REPEAT_ARG(N, KAGUYA_INTERNAL_OVERLOAD_FUNCTION_GET_REP)
#define KAGUYA_INTERNAL_OVERLOAD_FUNCTION_INVOKE(N, FNAME, MINARG, MAXARG) \
if (argcount == KAGUYA_PP_ADD(MINARG, KAGUYA_PP_DEC(N))) { \
return FNAME(KAGUYA_INTERNAL_OVERLOAD_FUNCTION_GET_REPEAT( \
KAGUYA_PP_ADD(MINARG, KAGUYA_PP_DEC(N)))); \
}
#define KAGUYA_FUNCTION_OVERLOADS_INTERNAL(GENERATE_NAME, FNAME, MINARG, \
MAXARG, CREATE_FN) \
\
struct GENERATE_NAME \
{ \
template <typename F> struct Function : kaguya::OverloadFunctionImpl<F> { \
typedef \
typename kaguya::OverloadFunctionImpl<F>::result_type result_type; \
virtual result_type invoke_type(lua_State *state) { \
using namespace kaguya::nativefunction; \
int argcount = lua_gettop(state); \
KAGUYA_PP_REPEAT_DEF_VA_ARG( \
KAGUYA_PP_INC(KAGUYA_PP_SUB(MAXARG, MINARG)), \
KAGUYA_INTERNAL_OVERLOAD_FUNCTION_INVOKE, FNAME, MINARG, MAXARG) \
throw kaguya::LuaTypeMismatch("argument count mismatch"); \
} \
virtual int minArgCount() const { return MINARG; } \
virtual int maxArgCount() const { return MAXARG; } \
}; \
template <typename F> kaguya::PolymorphicInvoker::holder_type create(F) { \
kaguya::OverloadFunctionImpl<F> *ptr = new Function<F>(); \
return kaguya::PolymorphicInvoker::holder_type(ptr); \
} \
template <typename F> kaguya::PolymorphicInvoker::holder_type create() { \
kaguya::OverloadFunctionImpl<F> *ptr = new Function<F>(); \
return kaguya::PolymorphicInvoker::holder_type(ptr); \
} \
kaguya::PolymorphicInvoker operator()() { return CREATE_FN; } \
\
} \
GENERATE_NAME;
#define KAGUYA_INTERNAL_OVERLOAD_MEMBER_FUNCTION_GET_REP(N) \
getArgument<N, F>(state)
#define KAGUYA_INTERNAL_OVERLOAD_MEMBER_FUNCTION_GET_REPEAT(N) \
KAGUYA_PP_REPEAT_ARG(N, KAGUYA_INTERNAL_OVERLOAD_MEMBER_FUNCTION_GET_REP)
#define KAGUYA_INTERNAL_OVERLOAD_MEMBER_FUNCTION_INVOKE(N, FNAME, MINARG, \
MAXARG) \
if (argcount == 1 + KAGUYA_PP_ADD(MINARG, KAGUYA_PP_DEC(N))) { \
return (getArgument<0, F>(state)) \
.FNAME(KAGUYA_INTERNAL_OVERLOAD_MEMBER_FUNCTION_GET_REPEAT( \
KAGUYA_PP_ADD(MINARG, KAGUYA_PP_DEC(N)))); \
}
#define KAGUYA_MEMBER_FUNCTION_OVERLOADS_INTERNAL(GENERATE_NAME, CLASS, FNAME, \
MINARG, MAXARG, CREATE_FN) \
\
struct GENERATE_NAME \
{ \
template <typename F> struct Function : kaguya::OverloadFunctionImpl<F> { \
typedef \
typename kaguya::OverloadFunctionImpl<F>::result_type result_type; \
virtual result_type invoke_type(lua_State *state) { \
using namespace kaguya::nativefunction; \
int argcount = lua_gettop(state); \
KAGUYA_PP_REPEAT_DEF_VA_ARG( \
KAGUYA_PP_INC(KAGUYA_PP_SUB(MAXARG, MINARG)), \
KAGUYA_INTERNAL_OVERLOAD_MEMBER_FUNCTION_INVOKE, FNAME, MINARG, \
MAXARG) \
throw kaguya::LuaTypeMismatch("argument count mismatch"); \
} \
virtual int minArgCount() const { return MINARG + 1; } \
virtual int maxArgCount() const { return MAXARG + 1; } \
}; \
template <typename F> \
kaguya::PolymorphicMemberInvoker::holder_type create(F f) { \
KAGUYA_UNUSED(f); \
kaguya::OverloadFunctionImpl<F> *ptr = new Function<F>(); \
return kaguya::PolymorphicMemberInvoker::holder_type(ptr); \
} \
template <typename F> \
kaguya::PolymorphicMemberInvoker::holder_type create() { \
kaguya::OverloadFunctionImpl<F> *ptr = new Function<F>(); \
return kaguya::PolymorphicMemberInvoker::holder_type(ptr); \
} \
kaguya::PolymorphicMemberInvoker operator()() { return CREATE_FN; } \
\
} \
GENERATE_NAME;
/// @brief Generate wrapper function object for count based overloads with
/// nonvoid return function. Include default arguments parameter function
/// @param GENERATE_NAME generate function object name
/// @param FNAME target function name
/// @param MINARG minimum arguments count
/// @param MAXARG maximum arguments count
#define KAGUYA_FUNCTION_OVERLOADS(GENERATE_NAME, FNAME, MINARG, MAXARG) \
KAGUYA_FUNCTION_OVERLOADS_INTERNAL(GENERATE_NAME, FNAME, MINARG, MAXARG, \
create(FNAME))
/// @brief Generate wrapper function object for count based overloads with
/// nonvoid return function. Include default arguments parameter function
/// @param GENERATE_NAME generate function object name
/// @param FNAME target function name
/// @param MINARG minimum arguments count
/// @param MAXARG maximum arguments count
/// @param SIGNATURE function signature. e,g, int(int)
#define KAGUYA_FUNCTION_OVERLOADS_WITH_SIGNATURE(GENERATE_NAME, FNAME, MINARG, \
MAXARG, SIGNATURE) \
KAGUYA_FUNCTION_OVERLOADS_INTERNAL(GENERATE_NAME, FNAME, MINARG, MAXARG, \
create<SIGNATURE>())
/// @brief Generate wrapper function object for count based overloads with
/// nonvoid return function. Include default arguments parameter function
/// @param GENERATE_NAME generate function object name
/// @param CLASS target class name
/// @param FNAME target function name
/// @param MINARG minimum arguments count
/// @param MAXARG maximum arguments count
#define KAGUYA_MEMBER_FUNCTION_OVERLOADS(GENERATE_NAME, CLASS, FNAME, MINARG, \
MAXARG) \
KAGUYA_MEMBER_FUNCTION_OVERLOADS_INTERNAL( \
GENERATE_NAME, CLASS, FNAME, MINARG, MAXARG, create(&CLASS::FNAME))
/// @brief Generate wrapper function object for count based overloads with
/// nonvoid return function. Include default arguments parameter function
/// @param GENERATE_NAME generate function object name
/// @param CLASS target class name
/// @param FNAME target function name
/// @param MINARG minimum arguments count
/// @param MAXARG maximum arguments count
/// @param SIGNATURE function signature. e,g, int(Test::*)(int)
#define KAGUYA_MEMBER_FUNCTION_OVERLOADS_WITH_SIGNATURE( \
GENERATE_NAME, CLASS, FNAME, MINARG, MAXARG, SIGNATURE) \
KAGUYA_MEMBER_FUNCTION_OVERLOADS_INTERNAL( \
GENERATE_NAME, CLASS, FNAME, MINARG, MAXARG, create<SIGNATURE>())