dungeon/libs/kaguya-1.3.2/include/kaguya/native_function_cxx11.hpp
Adrian Hedqvist ec131d8bda Too much stuff
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00

208 lines
7.4 KiB
C++

// Copyright satoren
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include <string>
#include "kaguya/config.hpp"
#include "kaguya/utility.hpp"
#include "kaguya/object.hpp"
namespace kaguya {
namespace nativefunction {
template <std::size_t... indexes> struct index_tuple {};
template <std::size_t first, std::size_t last, class result = index_tuple<>,
bool flag = first >= last>
struct index_range {
using type = result;
};
template <std::size_t step, std::size_t last, std::size_t... indexes>
struct index_range<step, last, index_tuple<indexes...>, false>
: index_range<step + 1, last, index_tuple<indexes..., step> > {};
template <class F, class Ret, class... Args, size_t... Indexes>
int _call_apply(lua_State *state, F &&f, index_tuple<Indexes...>,
util::FunctionSignatureType<Ret, Args...>) {
return util::push_args(
state, util::invoke(f, lua_type_traits<Args>::get(state, Indexes)...));
}
template <class F, class... Args, size_t... Indexes>
int _call_apply(lua_State *state, F &&f, index_tuple<Indexes...>,
util::FunctionSignatureType<void, Args...>) {
KAGUYA_UNUSED(state);
util::invoke(f, lua_type_traits<Args>::get(state, Indexes)...);
return 0;
}
inline bool all_true() { return true; }
template <class Arg, class... Args>
bool all_true(Arg f, Args... args) { // check from backward and lazy evaluation
return all_true(args...) && bool(f);
}
inline void join(std::string &, const char *) {}
template <class Arg, class... Args>
void join(std::string &result, const char *delim, const Arg &str,
const Args &... args) {
result += str;
result += delim;
join(result, delim, args...);
}
template <typename T> struct _wcheckeval {
_wcheckeval(lua_State *s, int i, bool opt)
: state(s), index(i), opt_arg(opt) {}
lua_State *state;
int index;
bool opt_arg;
operator bool() {
return (opt_arg && lua_isnoneornil(state, index)) ||
lua_type_traits<T>::checkType(state, index);
}
};
template <typename T> struct _scheckeval {
_scheckeval(lua_State *s, int i, bool opt)
: state(s), index(i), opt_arg(opt) {}
lua_State *state;
int index;
bool opt_arg;
operator bool() {
return (opt_arg && lua_isnoneornil(state, index)) ||
lua_type_traits<T>::strictCheckType(state, index);
}
};
template <class... Args, size_t... Indexes>
bool _ctype_apply(lua_State *state, index_tuple<Indexes...>,
util::TypeTuple<Args...>, int opt_count) {
KAGUYA_UNUSED(state);
KAGUYA_UNUSED(opt_count);
return all_true(_wcheckeval<Args>(
state, Indexes, sizeof...(Indexes) - opt_count < Indexes)...);
}
template <class... Args, size_t... Indexes>
bool _sctype_apply(lua_State *state, index_tuple<Indexes...>,
util::TypeTuple<Args...>, int opt_count) {
KAGUYA_UNUSED(state);
KAGUYA_UNUSED(opt_count);
return all_true(_scheckeval<Args>(
state, Indexes, sizeof...(Indexes) - opt_count < Indexes)...);
}
template <class... Args, size_t... Indexes>
std::string _type_name_apply(index_tuple<Indexes...>, util::TypeTuple<Args...>,
int opt_count) {
KAGUYA_UNUSED(opt_count);
std::string result;
const int max_arg = sizeof...(Args);
join(result, ",",
(((max_arg - opt_count < int(Indexes)) ? std::string("[OPT]")
: std::string("")) +
util::pretty_name(typeid(Args)))...);
return result;
}
template <class F> int call(lua_State *state, F &&f) {
typedef typename traits::decay<F>::type ftype;
typedef typename util::FunctionSignature<ftype>::type fsigtype;
typedef typename index_range<1, fsigtype::argument_count + 1>::type index;
return _call_apply(state, f, index(), fsigtype());
}
template <class F>
bool checkArgTypes(lua_State *state, const F &, int opt_count = 0) {
typedef typename traits::decay<F>::type ftype;
typedef typename util::FunctionSignature<ftype>::type fsigtype;
typedef typename index_range<1, fsigtype::argument_count + 1>::type index;
typedef typename fsigtype::argument_type_tuple argument_type_tuple;
return _ctype_apply(state, index(), argument_type_tuple(), opt_count);
}
template <class F>
bool strictCheckArgTypes(lua_State *state, const F &, int opt_count = 0) {
typedef typename traits::decay<F>::type ftype;
typedef typename util::FunctionSignature<ftype>::type fsigtype;
typedef typename index_range<1, fsigtype::argument_count + 1>::type index;
typedef typename fsigtype::argument_type_tuple argument_type_tuple;
return _sctype_apply(state, index(), argument_type_tuple(), opt_count);
}
template <class F> std::string argTypesName(const F &, int opt_count = 0) {
typedef typename traits::decay<F>::type ftype;
typedef typename util::FunctionSignature<ftype>::type fsigtype;
typedef typename index_range<1, fsigtype::argument_count + 1>::type index;
typedef typename fsigtype::argument_type_tuple argument_type_tuple;
return _type_name_apply(index(), argument_type_tuple(), opt_count);
}
template <class F> int minArgCount(const F &) {
typedef typename traits::decay<F>::type ftype;
typedef typename util::FunctionSignature<ftype>::type fsigtype;
return fsigtype::argument_count;
}
template <class F> int maxArgCount(const F &) {
typedef typename traits::decay<F>::type ftype;
typedef typename util::FunctionSignature<ftype>::type fsigtype;
return fsigtype::argument_count;
}
// for constructor
template <typename T> struct ConstructorFunctor;
template <typename ClassType, typename... Args>
struct ConstructorFunctor<util::FunctionSignatureType<ClassType, Args...> > {
typedef util::FunctionSignatureType<ClassType, Args...> signature_type;
typedef typename index_range<1, sizeof...(Args) + 1>::type get_index;
template <size_t... Indexes>
int invoke(lua_State *L, index_tuple<Indexes...>) const {
typedef ObjectWrapper<ClassType> wrapper_type;
void *storage = lua_newuserdata(L, sizeof(wrapper_type));
try {
new (storage) wrapper_type(lua_type_traits<Args>::get(L, Indexes)...);
} catch (...) {
lua_pop(L, 1);
throw;
}
class_userdata::setmetatable<ClassType>(L);
return 1;
}
int operator()(lua_State *L) const { return invoke(L, get_index()); }
bool checkArgTypes(lua_State *L, int opt_count = 0) const {
return _ctype_apply(L, get_index(),
typename signature_type::argument_type_tuple(),
opt_count);
}
bool strictCheckArgTypes(lua_State *L, int opt_count = 0) const {
return _sctype_apply(L, get_index(),
typename signature_type::argument_type_tuple(),
opt_count);
}
std::string argTypesName(int opt_count = 0) const {
return _type_name_apply(
get_index(), typename signature_type::argument_type_tuple(), opt_count);
}
};
template <typename ClassType, typename... Args> struct ConstructorFunction;
template <typename ClassType, typename... Args>
struct ConstructorFunction<ClassType(Args...)> {
typedef ConstructorFunctor<util::FunctionSignatureType<ClassType, Args...> >
type;
};
template <typename ClassType, typename RetType, typename... Args>
struct ConstructorFunction<ClassType,
RetType(Args...)> // class type check version
{
typedef ConstructorFunctor<util::FunctionSignatureType<ClassType, Args...> >
type;
};
}
using nativefunction::ConstructorFunction;
}