dungeon/libs/kaguya-1.3.2/include/kaguya/utility.hpp
Adrian Hedqvist ec131d8bda Too much stuff
* Implemented lua using kaguya, only for config files for now
* Moved color struct to its own header
* statically link glew instead of including the source in the project
* Other stuff that I don't remember
2017-10-18 12:25:25 +02:00

233 lines
6.3 KiB
C++

// Copyright satoren
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include <iostream>
#if KAGUYA_USE_CXX_ABI_DEMANGLE
#include <cxxabi.h>
#endif
#include "kaguya/config.hpp"
#include "kaguya/compatibility.hpp"
#include "kaguya/traits.hpp"
#include "kaguya/preprocess.hpp"
#include "kaguya/exception.hpp"
#if KAGUYA_USE_CPP11
#include "kaguya/utility_cxx11.hpp"
#else
#include "kaguya/utility_cxx03.hpp"
#endif
namespace kaguya {
namespace util {
/// @brief save stack count and restore on destructor
class ScopedSavedStack {
lua_State *state_;
int saved_top_index_;
public:
/// @brief save stack count
/// @param state
explicit ScopedSavedStack(lua_State *state)
: state_(state), saved_top_index_(state_ ? lua_gettop(state_) : 0) {}
/// @brief save stack count
/// @param state
/// @param count stack count
explicit ScopedSavedStack(lua_State *state, int count)
: state_(state), saved_top_index_(count) {}
/// @brief restore stack count
~ScopedSavedStack() {
if (state_) {
lua_settop(state_, saved_top_index_);
}
}
private:
ScopedSavedStack(ScopedSavedStack const &);
ScopedSavedStack &operator=(ScopedSavedStack const &);
};
inline void traceBack(lua_State *state, const char *message, int level = 0) {
#if LUA_VERSION_NUM >= 502
luaL_traceback(state, state, message, level);
#else
KAGUYA_UNUSED(level);
lua_pushstring(state, message);
#endif
}
inline void stackDump(lua_State *L) {
int i;
int top = lua_gettop(L);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(L, i);
switch (t) {
case LUA_TSTRING: /* strings */
printf("`%s'", lua_tostring(L, i));
break;
case LUA_TBOOLEAN: /* booleans */
printf(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */
printf("%g", lua_tonumber(L, i));
break;
case LUA_TUSERDATA:
if (luaL_getmetafield(L, i, "__name") == LUA_TSTRING) {
printf("userdata:%s", lua_tostring(L, -1));
lua_pop(L, 1);
break;
}
default: /* other values */
printf("%s", lua_typename(L, t));
break;
}
printf(" "); /* put a separator */
}
printf("\n"); /* end the listing */
}
inline void stackValueDump(std::ostream &os, lua_State *state, int stackIndex,
int max_recursive = 2) {
stackIndex = lua_absindex(state, stackIndex);
util::ScopedSavedStack save(state);
int type = lua_type(state, stackIndex);
switch (type) {
case LUA_TNONE:
os << "none";
break;
case LUA_TNIL:
os << "nil";
break;
case LUA_TBOOLEAN:
os << ((lua_toboolean(state, stackIndex) != 0) ? "true" : "false");
break;
case LUA_TNUMBER:
os << lua_tonumber(state, stackIndex);
break;
case LUA_TSTRING:
os << "'" << lua_tostring(state, stackIndex) << "'";
break;
case LUA_TTABLE: {
os << "{";
if (max_recursive <= 1) {
os << "...";
} else {
lua_pushnil(state);
if ((lua_next(state, stackIndex) != 0)) {
stackValueDump(os, state, -2, max_recursive - 1);
os << "=";
stackValueDump(os, state, -1, max_recursive - 1);
lua_pop(state, 1); // pop value
while (lua_next(state, stackIndex) != 0) {
os << ",";
stackValueDump(os, state, -2, max_recursive - 1);
os << "=";
stackValueDump(os, state, -1, max_recursive - 1);
lua_pop(state, 1); // pop value
}
}
}
os << "}";
} break;
case LUA_TUSERDATA:
case LUA_TLIGHTUSERDATA:
case LUA_TTHREAD:
os << lua_typename(state, type) << "(" << lua_topointer(state, stackIndex)
<< ")";
break;
case LUA_TFUNCTION:
os << lua_typename(state, type);
break;
default:
os << "unknown type value";
break;
}
}
inline lua_State *toMainThread(lua_State *state) {
#if LUA_VERSION_NUM >= 502
if (state) {
lua_rawgeti(state, LUA_REGISTRYINDEX, LUA_RIDX_MAINTHREAD);
lua_State *mainthread = lua_tothread(state, -1);
lua_pop(state, 1);
if (mainthread) {
return mainthread;
}
}
#endif
return state;
}
#if KAGUYA_USE_CPP11
inline int push_args(lua_State *) { return 0; }
template <class Arg, class... Args>
inline int push_args(lua_State *l, Arg &&arg, Args &&... args) {
int c = lua_type_traits<typename traits::decay<Arg>::type>::push(
l, std::forward<Arg>(arg));
return c + push_args(l, std::forward<Args>(args)...);
}
template <class Arg, class... Args>
inline int push_args(lua_State *l, const Arg &arg, Args &&... args) {
int c = lua_type_traits<Arg>::push(l, arg);
return c + push_args(l, std::forward<Args>(args)...);
}
#else
inline int push_args(lua_State *) { return 0; }
#define KAGUYA_PUSH_DEF(N) \
c += lua_type_traits<KAGUYA_PP_CAT(A, N)>::push(l, KAGUYA_PP_CAT(a, N));
#define KAGUYA_PUSH_ARG_DEF(N) \
template <KAGUYA_PP_TEMPLATE_DEF_REPEAT(N)> \
inline int push_args(lua_State *l, KAGUYA_PP_ARG_CR_DEF_REPEAT(N)) { \
int c = 0; \
KAGUYA_PP_REPEAT(N, KAGUYA_PUSH_DEF) \
return c; \
}
KAGUYA_PP_REPEAT_DEF(KAGUYA_FUNCTION_MAX_ARGS, KAGUYA_PUSH_ARG_DEF)
#undef KAGUYA_PUSH_DEF
#undef KAGUYA_PUSH_ARG_DEF
#endif
#if KAGUYA_USE_CPP11
template <typename T> inline bool one_push(lua_State *state, T &&v) {
int count = util::push_args(state, std::forward<T>(v));
if (count > 1) {
lua_pop(state, count - 1);
}
return count != 0;
}
#else
template <typename T> inline bool one_push(lua_State *state, const T &v) {
int count = util::push_args(state, v);
if (count > 1) {
lua_pop(state, count - 1);
}
return count != 0;
}
#endif
inline std::string pretty_name(const std::type_info &t) {
#if KAGUYA_USE_CXX_ABI_DEMANGLE
int status = 0;
char *demangle_name = abi::__cxa_demangle(t.name(), 0, 0, &status);
struct deleter {
char *data;
deleter(char *d) : data(d) {}
~deleter() { std::free(data); }
} d(demangle_name);
return demangle_name;
#else
return t.name();
#endif
}
}
}