25 lines
440 B
C++
25 lines
440 B
C++
#pragma once
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#include <vector>
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class BehaviourTree;
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class BehaviourTreeNode;
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class Actor;
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class Tilemap;
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struct BTTick {
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Actor* target;
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Tilemap* map;
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BehaviourTree* tree;
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std::vector<BehaviourTreeNode*> openNodes;
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};
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class BehaviourTree {
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BehaviourTreeNode* root;
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BTTick lasttick;
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public:
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BehaviourTree(BehaviourTreeNode* rootNode);
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~BehaviourTree();
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void tick(Actor* target, Tilemap* map);
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};
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