dungeon/src/RestNode.cpp

16 lines
370 B
C++

#include "RestNode.h"
#include "BehaviourTree.h"
#include "Actor.h"
RestNode::RestNode(BehaviourTreeNode * parent) : BehaviourTreeNode(parent) {}
RestNode::~RestNode() = default;
BehaviourTreeStatus RestNode::tick(BTTick * tick) {
if (tick->target->get_health() < tick->target->get_health_max()) {
return BT_SUCCEEDED;
}
return BT_FAILED;
}