dungeon/src/SpriteAtlas.h

22 lines
485 B
C++

#pragma once
#include <string>
class Renderer;
struct Sprite;
// Automatically splits a tileset image to seperate sprites.
class SpriteAtlas {
Sprite* sprites;
int amount;
int tile_width;
int tile_height;
public:
SpriteAtlas(Renderer* renderer, std::string imgPath, int imgWidth, int imgHeight, int tileWidth, int tileHeight);
~SpriteAtlas();
int get_amount();
int get_tile_width();
int get_tile_height();
Sprite* get_sprite(int tileId);
};