dungeon/src/Time.h
Adrian Hedqvist bb40711f84 Too big of a commit again
* Add and started using a proper state machine class
  * Uses a "StateResult" struct to handle state switches
* Add timers
* Move imgui to its own folder
* Add logger (not used yet)
2018-04-02 22:24:54 +02:00

24 lines
537 B
C++

#pragma once
#include <functional>
namespace Time {
typedef std::function<void()> TimerCallback;
struct Timer {
bool loop;
bool continuous;
int limit;
int count;
float time_current;
float duration;
TimerCallback callback;
void tick(float dt);
bool is_finished();
};
void tick_timers(float dt);
void after(float seconds, TimerCallback callback);
void every(float seconds, int limit, TimerCallback callback);
void during(float seconds, TimerCallback callback);
}