dungeon/data/actors.lua

26 lines
909 B
Lua

return {
hero = { -- actor id
name = "Hero", -- default name of the actor
player_controlled = true, -- wether it is controlled by the player
health = "6", -- starting & max health
strength = "2", -- strength
glyph_id = '@', -- sprite id for the glyph, chars gets converted to ints
glyph_color = {.1, .4, .9, 1}, -- color tint for the glyph
},
goblin = {
name = "Goblin",
player_controlled = false,
health = "4",
strength = "1",
glyph_id = 'g',
glyph_color = {.1, .7, .2, 1},
},
shaman = {
name = "Shaman",
player_controlled = false,
health = "2",
strength = "1",
glyph_id = 'g',
glyph_color = {.1, .7, .5, 1},
},
}