32 lines
850 B
C++
32 lines
850 B
C++
#pragma once
|
|
|
|
#include "vec2i.h"
|
|
#include "Color.h"
|
|
|
|
class Tilemap;
|
|
|
|
enum EntityTypes {
|
|
ENTITY_BASE, // All entities are objects that can be placed on the map and can be interacted with
|
|
ENTITY_ACTOR, // Actors are characters with AI or controlled by the player
|
|
ENTITY_ITEM, // Items can be picked up
|
|
};
|
|
|
|
class Entity {
|
|
vec2i position;
|
|
protected:
|
|
unsigned int sprite_id;
|
|
Color sprite_color;
|
|
bool collision;
|
|
public:
|
|
Entity(vec2i pos);
|
|
|
|
vec2i get_position();
|
|
bool has_collision();
|
|
bool move(int dx, int dy, Tilemap* map); // returns false if movement failed
|
|
bool move(vec2i dpos, Tilemap* map);
|
|
void set_position(vec2i pos);
|
|
unsigned int get_sprite_id() { return sprite_id; };
|
|
Color get_sprite_color() { return sprite_color; };
|
|
virtual EntityTypes entity_type() { return ENTITY_BASE; };
|
|
};
|