dungeon/src/FieldOfVision.h
2017-09-17 14:45:57 +02:00

8 lines
315 B
C++

#pragma once
class Tilemap;
namespace FOV {
void DoFOV(Tilemap* map, Tilemap* vision, int visionvalue, int x, int y, float radius);
void CastLight(Tilemap* map, Tilemap* vision, int visioncounter, int row, float start, float end, int xx, int xy, int yx, int yy, int startX, int startY, float radius);
}