dungeon/assets/main.frag

21 lines
354 B
GLSL

#version 330 core
uniform vec4 colortint;
uniform vec4 colorbackground;
uniform sampler2D textureSampler;
in vec2 UV;
out vec4 color;
void main() {
vec4 col = texture(textureSampler, UV);
if (col.rgb == vec3(1.0, 0.0, 1.0)) {
color = colorbackground;
}
else {
color = col * colortint;
}
//color = colortint;
}