149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
/// @ref core
|
|
/// @file glm/detail/func_matrix.hpp
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
|
///
|
|
/// @defgroup core_func_matrix Matrix functions
|
|
/// @ingroup core
|
|
///
|
|
/// For each of the following built-in matrix functions, there is both a
|
|
/// single-precision floating point version, where all arguments and return values
|
|
/// are single precision, and a double-precision floating version, where all
|
|
/// arguments and return values are double precision. Only the single-precision
|
|
/// floating point version is shown.
|
|
|
|
#pragma once
|
|
|
|
// Dependencies
|
|
#include "../detail/precision.hpp"
|
|
#include "../detail/setup.hpp"
|
|
#include "../detail/type_mat.hpp"
|
|
#include "../vec2.hpp"
|
|
#include "../vec3.hpp"
|
|
#include "../vec4.hpp"
|
|
#include "../mat2x2.hpp"
|
|
#include "../mat2x3.hpp"
|
|
#include "../mat2x4.hpp"
|
|
#include "../mat3x2.hpp"
|
|
#include "../mat3x3.hpp"
|
|
#include "../mat3x4.hpp"
|
|
#include "../mat4x2.hpp"
|
|
#include "../mat4x3.hpp"
|
|
#include "../mat4x4.hpp"
|
|
|
|
namespace glm{
|
|
namespace detail
|
|
{
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec2, tvec2>
|
|
{
|
|
typedef tmat2x2<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec2, tvec3>
|
|
{
|
|
typedef tmat3x2<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec2, tvec4>
|
|
{
|
|
typedef tmat4x2<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec3, tvec2>
|
|
{
|
|
typedef tmat2x3<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec3, tvec3>
|
|
{
|
|
typedef tmat3x3<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec3, tvec4>
|
|
{
|
|
typedef tmat4x3<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec4, tvec2>
|
|
{
|
|
typedef tmat2x4<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec4, tvec3>
|
|
{
|
|
typedef tmat3x4<T, P> type;
|
|
};
|
|
|
|
template <typename T, precision P>
|
|
struct outerProduct_trait<T, P, tvec4, tvec4>
|
|
{
|
|
typedef tmat4x4<T, P> type;
|
|
};
|
|
|
|
}//namespace detail
|
|
|
|
/// @addtogroup core_func_matrix
|
|
/// @{
|
|
|
|
/// Multiply matrix x by matrix y component-wise, i.e.,
|
|
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
|
|
///
|
|
/// @tparam matType Floating-point matrix types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class matType>
|
|
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
|
|
|
|
/// Treats the first parameter c as a column vector
|
|
/// and the second parameter r as a row vector
|
|
/// and does a linear algebraic matrix multiply c * r.
|
|
///
|
|
/// @tparam matType Floating-point matrix types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
|
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
|
|
|
|
/// Returns the transposed matrix of x
|
|
///
|
|
/// @tparam matType Floating-point matrix types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
|
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
|
|
template <typename T, precision P, template <typename, precision> class matType>
|
|
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
|
|
# endif
|
|
|
|
/// Return the determinant of a squared matrix.
|
|
///
|
|
/// @tparam valType Floating-point scalar types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class matType>
|
|
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
|
|
|
|
/// Return the inverse of a squared matrix.
|
|
///
|
|
/// @tparam valType Floating-point scalar types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class matType>
|
|
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
|
|
|
|
/// @}
|
|
}//namespace glm
|
|
|
|
#include "func_matrix.inl"
|