dungeon/libs/glm/gtx/component_wise.hpp
2017-09-17 14:45:57 +02:00

65 lines
2.2 KiB
C++

/// @ref gtx_component_wise
/// @file glm/gtx/component_wise.hpp
/// @date 2007-05-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtx_component_wise GLM_GTX_component_wise
/// @ingroup gtx
///
/// @brief Operations between components of a type
///
/// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_component_wise extension included")
#endif
namespace glm
{
/// @addtogroup gtx_component_wise
/// @{
/// Convert an integer vector to a normalized float vector.
/// If the parameter value type is already a floating precision type, the value is passed through.
/// @see gtx_component_wise
template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
/// Convert a normalized float vector to an integer vector.
/// If the parameter value type is already a floating precision type, the value is passed through.
/// @see gtx_component_wise
template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v);
/// Add all vector components together.
/// @see gtx_component_wise
template <typename genType>
GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v);
/// Multiply all vector components together.
/// @see gtx_component_wise
template <typename genType>
GLM_FUNC_DECL typename genType::value_type compMul(genType const & v);
/// Find the minimum value between single vector components.
/// @see gtx_component_wise
template <typename genType>
GLM_FUNC_DECL typename genType::value_type compMin(genType const & v);
/// Find the maximum value between single vector components.
/// @see gtx_component_wise
template <typename genType>
GLM_FUNC_DECL typename genType::value_type compMax(genType const & v);
/// @}
}//namespace glm
#include "component_wise.inl"