14 lines
384 B
C++
14 lines
384 B
C++
/// @ref gtx_float_normalize
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/// @file glm/gtx/float_normalize.inl
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#include <limits>
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namespace glm
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{
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
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{
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return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
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}
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}//namespace glm
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