dungeon/libs/glm/gtx/matrix_operation.inl
2017-09-17 14:45:57 +02:00

118 lines
2.3 KiB
C++

/// @ref gtx_matrix_operation
/// @file glm/gtx/matrix_operation.inl
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> diagonal2x2
(
tvec2<T, P> const & v
)
{
tmat2x2<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> diagonal2x3
(
tvec2<T, P> const & v
)
{
tmat2x3<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> diagonal2x4
(
tvec2<T, P> const & v
)
{
tmat2x4<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> diagonal3x2
(
tvec2<T, P> const & v
)
{
tmat3x2<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> diagonal3x3
(
tvec3<T, P> const & v
)
{
tmat3x3<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> diagonal3x4
(
tvec3<T, P> const & v
)
{
tmat3x4<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> diagonal4x4
(
tvec4<T, P> const & v
)
{
tmat4x4<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
Result[3][3] = v[3];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> diagonal4x3
(
tvec3<T, P> const & v
)
{
tmat4x3<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> diagonal4x2
(
tvec2<T, P> const & v
)
{
tmat4x2<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
}//namespace glm