56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/// @ref gtx_transform
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/// @file glm/gtx/transform.hpp
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///
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/// @see core (dependence)
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/// @see gtc_matrix_transform (dependence)
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/// @see gtx_transform
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/// @see gtx_transform2
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///
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/// @defgroup gtx_transform GLM_GTX_transform
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/// @ingroup gtx
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///
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/// @brief Add transformation matrices
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///
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/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/matrix_transform.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_transform extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_transform
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/// @{
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> translate(
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tvec3<T, P> const & v);
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> rotate(
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T angle,
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tvec3<T, P> const & v);
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> scale(
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tvec3<T, P> const & v);
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/// @}
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}// namespace glm
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#include "transform.inl"
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