dungeon/libs/glm/gtx/transform.inl
2017-09-17 14:45:57 +02:00

24 lines
616 B
C++

/// @ref gtx_transform
/// @file glm/gtx/transform.inl
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(tvec3<T, P> const & v)
{
return translate(tmat4x4<T, P>(static_cast<T>(1)), v);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(T angle, tvec3<T, P> const & v)
{
return rotate(tmat4x4<T, P>(static_cast<T>(1)), angle, v);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(tvec3<T, P> const & v)
{
return scale(tmat4x4<T, P>(static_cast<T>(1)), v);
}
}//namespace glm