dungeon/src/Gamestate.h

26 lines
486 B
C++

//
// Created by Adrian on 2017-09-19.
//
#ifndef DUNGEON_GAMESTATE_H
#define DUNGEON_GAMESTATE_H
class App;
struct InputEvent;
class Gamestate {
protected:
App* app;
public:
virtual ~Gamestate() = default;
void init(App* app);
virtual void load() = 0;
virtual Gamestate* update(double delta) = 0;
virtual void draw(double delta) = 0;
virtual void quit() = 0;
virtual void inputevent(InputEvent* event) = 0;
};
#endif //DUNGEON_GAMESTATE_H