.. |
Actor.cpp
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Fix healcounter
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2017-11-16 20:18:13 +01:00 |
Actor.h
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Fix healcounter
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2017-11-16 20:18:13 +01:00 |
App.cpp
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Add git version/tag/commit to window title
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2017-11-16 20:53:33 +01:00 |
App.h
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Add git version/tag/commit to window title
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2017-11-16 20:53:33 +01:00 |
AttackEnemyNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
AttackEnemyNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTree.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTree.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeMemSelector.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeMemSelector.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeMemSequencer.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeMemSequencer.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeNode.cpp
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Now compiles with CLion+MinGW
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2017-09-17 20:24:57 +02:00 |
BehaviourTreeNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeSelector.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeSelector.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeSequencer.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
BehaviourTreeSequencer.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Color.h
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Config.cpp
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Plenty of minor stuff
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2017-09-24 00:15:28 +02:00 |
Config.h
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Plenty of minor stuff
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2017-09-24 00:15:28 +02:00 |
Entity.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Entity.h
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
ExploreNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
ExploreNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
FieldOfView.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
FieldOfView.h
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Moved fov to its own class, removed it from Actor
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2017-09-21 22:17:06 +02:00 |
FleeNode.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
FleeNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Gamestate.cpp
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Big refactor, FSM for game state, input event callbacks
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2017-09-21 18:57:12 +02:00 |
Gamestate.h
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Big refactor, FSM for game state, input event callbacks
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2017-09-21 18:57:12 +02:00 |
Goblin.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Goblin.h
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
HealFriendNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
HealFriendNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Hero.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Hero.h
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
IfHealthBelow.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
IfHealthBelow.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
IfNotSeeEnemyNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
IfNotSeeEnemyNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
IfSeeEnemyNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
IfSeeEnemyNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
IfSeeFriendNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
IfSeeFriendNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imconfig.h
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Plenty of minor stuff
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2017-09-24 00:15:28 +02:00 |
imgui.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imgui.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imgui_demo.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imgui_draw.cpp
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imgui_impl_sdl_gl3.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
imgui_impl_sdl_gl3.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imgui_internal.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
imgui_user.cpp
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Plenty of minor stuff
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2017-09-24 00:15:28 +02:00 |
imgui_user.h
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Plenty of minor stuff
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2017-09-24 00:15:28 +02:00 |
Input.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Input.h
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Fixed build on linux
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2017-10-18 14:05:14 +02:00 |
Logger.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Main.cpp
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Fix building with sdl2main.lib on windows
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2017-11-16 21:07:34 +01:00 |
Mapgen.cpp
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blargh
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2018-01-10 09:53:40 +01:00 |
Pathfinder.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Pathfinder.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
PlayState.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
PlayState.h
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Optimizations for AI and map rendering
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2017-09-23 22:06:36 +02:00 |
RangedAttackNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
RangedAttackNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Renderer.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Renderer.h
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
RestNode.cpp
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
RestNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Shader.cpp
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blargh
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2018-01-10 09:53:40 +01:00 |
Shader.h
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blargh
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2018-01-10 09:53:40 +01:00 |
Shaman.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Shaman.h
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
Stats.h
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
stb_rect_pack.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
stb_textedit.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
stb_truetype.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
Tilemap.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Tilemap.h
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
Tileset.cpp
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Optimizations for AI and map rendering
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2017-09-23 22:06:36 +02:00 |
Tileset.h
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Optimizations for AI and map rendering
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2017-09-23 22:06:36 +02:00 |
vec2i.h
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Bunch of stuff, preparing for items
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2017-09-26 15:49:11 +02:00 |
WanderNode.cpp
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Too much stuff
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2017-10-18 12:25:25 +02:00 |
WanderNode.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |
wglew.h
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Builds but opengl linking errors on windows
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2017-09-17 15:59:32 +02:00 |
World.cpp
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Now compiles with CLion+MinGW
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2017-09-17 20:24:57 +02:00 |
World.h
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Initial commit
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2017-09-17 14:45:57 +02:00 |